-
Linkedin: Ayaz Ekrem
-
Instagram: Ayaz Ekrem
-
Sold exclusively at 0resmon tebex.
- Do not change the name of the script
- Put the script in the resources folder, do not use any folderisation.
- Prefer to start manually in server.cfg as follows.
ensure wais-compatibility
ensure interact-sound
ensure wais-hudv5
- The interact-sound script is one of the requirements for hudv5 to work.
- After downloading interact sound, go to the sounds folder in hudv5 and copy the sounds.
- then drop the copied sound files into the
interact-sound > html > sounds
folder. - Open the interact-sound fxmanifest file and change the
files
variable to
files {
'client/html/index.html',
'client/html/sounds/*.ogg'
}
-
- For those who use ox_inventory, there is a step to be done.
-
- Go to
es_extended\server\classes\overrides
and openoxinventory.lua
file.
- Go to
-
- You should find the
syncInventory
function and add this event like the photo below. EventTriggerClientEvent('wais:checkInventory', self.source, items)
- You should find the
-
- You can change the framework variable to
esx
orqbcore
depending on the type you use
- You can change the framework variable to
-
- In the ResourceName section, you should write the file name of the framework. Usually these are [es_extended, qb-core, nc-core blah blah blah]
-
- If your infrastructure is new, the
NewCore
variable must be@true
, if not, it must be@false
. ESX Legacy and QBCore are newcore
- If your infrastructure is new, the
-
- If you are using SharedEvent old core, you can find and paste the shared event from any script or from the infrastructure itself. This is important.
- Go to es_extended > server > classes > player.lua
- And find the functions below and add the events as done
self.setMoney = function(money)
money = ESX.Math.Round(money)
if money >= 0 then
self.player.setMoney(money)
TriggerEvent('wais:updateMoney', self.source)
end
end
self.addMoney = function(money)
money = ESX.Math.Round(money)
if money >= 0 then
self.player.addMoney(money)
TriggerEvent('wais:updateMoney', self.source)
end
end
self.removeMoney = function(money)
money = ESX.Math.Round(money)
if money > 0 then
self.player.removeMoney(money)
TriggerEvent('wais:updateMoney', self.source)
end
end
- Enter the html file and find the public file
- Open the file named DefaultConfig.json in the Public file, then configure it as you wish.
- Below are the values that can be written
- The changes you make here will be active for the person who enters the server for the first time or resets the settings
hudType: "newest", -- old, new or newest
carhudType: "new", -- old, new or newest
mapType: "squared", -- rounded or squared
speedType: "kmh", -- kmh or mph
hidedElements: {
serverInfo: false, -- If you make any data true, it will not appear by default.
cash: false,
bank: false,
job: false,
weapon: false,
keybinds: false,
location: false,
},
elementsColors: {
primary: "#67C8FF", -- You can set the default colours you want here.
health: "#D35959",
armour: "#5991D3",
hunger: "#9D61FF",
thirst: "#77FF61",
stamina: "#C7C7C7",
stress: "#FF61C9",
carhud: "#67C8FF",
},
- Follow the file path wais-hudv5 / html / public / DeletedElements.json and open the file.
- Change the
false
variable next to the content you want to remove completely totrue
and then restart the script.
{
"serverInfo": true,
"id": false,
"players": false,
"clockNdate": false,
"cash": false,
"bank": false,
"job": false,
"job2": false,
"gang": false,
"weapons": false,
"keybinds": false
}
- Open the config file and you will see a variable called Config.ShowMapOnlyInTheCar. If you change this variable to
true @boolean
, the map will only work when you are in the car.
- Find the weapon you want to change the photo of in the Config.Weapons variable, if it does not exist, add it like the other examples.
- After finding the weapon, add the following variable
["image"] = "weapon-file-name"
- The file name of the weapon should appear where Filename is written.
- Put the weapon photo in the
Public > weapons
folder.
- If you change the variable named Config.StressSystem in the config file to
true @boolean
, you will see that the necessary settings for stress and stress are now active in hud. Note that for ESX this system will only reflect the data, there are no lines of code to increase or decrease stress. There is such a file for QB, you can download it from here. QBCore Stress System
- This regeneration time affects resmon. If you increase the number to 200 or 500, health, armor, food, thirst, stamina and stress information will be updated a little later. Increasing the number will cause the resmon to decrease and decreasing the number will cause it to increase.
- You can run hud with SALTYCHAT or PMA-VOICE thanks to this table structure Config.VoiceSettings in the config file.
- You can hide or unhide using these events.
Client side events:
"wais:hideHud",
"wais:hideRadar"
TriggerEvent("wais:hideHud", true or false) @boolean
TriggerEvent("wais:hideRadar", true or false) @boolean
-
You are getting this error because you are using saltychat and have not set the distances. If you want to know how to set them, follow these steps:
-
Open Saltychat/config.json and find this veriable "VoiceRanges". Enter the numeric values you see in this variable into hud just like in this example:
Config.VoiceSettings = {
["saltychat"] = {
["use"] = true,
["default"] = "3.0",
["ranges"] = {
["Range value. This value must be float (String)"] = {meter = Range Value (Number))}
["3.0"] = {meter = 10},
["6.5"] = {meter = 30},
["15.0"] = {meter = 100},
}
}
}
- If you want the belt or carhud to work in some vehicles, you must do the following:
-
- Open the Config file and find the Config.BlackListVehicle variable.
-
- Add a table without breaking the table structure as in the example:
Config.BlackListVehicle = {
['Vehicle Model Name'] = {
["carhud"] = true,
["belt"] = true
}
}
- If you want to use this notification system in general, you can follow these ways.
-
- Open es_extended folder
-
- Open client folder
-
- Open functions.lua
-
- Find the function called ESX.ShowNotification
function ESX.ShowNotification(message, type, length)
if Config.NativeNotify then
BeginTextCommandThefeedPost('STRING')
AddTextComponentSubstringPlayerName(message)
EndTextCommandThefeedPostTicker(0, 1)
else
exports["esx_notify"]:Notify(type, length, message)
end
end
Change to this:
--We added the Title argument
--Remember to include the title argument in all scripts that use ESX.ShowNotification as much as possible, otherwise the message "Enter Text" will appear
function ESX.ShowNotification(message, type, length, title)
if Config.NativeNotify then
BeginTextCommandThefeedPost('STRING')
AddTextComponentSubstringPlayerName(message)
EndTextCommandThefeedPostTicker(0, 1)
else
TriggerEvent("wais:addNotification", type, title, message, length)
end
end
-
- Open qb-core folder
-
- Open client folder
-
- Open functions.lua
-
- Find the function called QBCore.Functions.Notify
function QBCore.Functions.Notify(text, texttype, length)
if type(text) == "table" then
local ttext = text.text or 'Placeholder'
local caption = text.caption or 'Placeholder'
texttype = texttype or 'primary'
length = length or 5000
SendNUIMessage({
action = 'notify',
type = texttype,
length = length,
text = ttext,
caption = caption
})
else
texttype = texttype or 'primary'
length = length or 5000
SendNUIMessage({
action = 'notify',
type = texttype,
length = length,
text = text
})
end
end
Change to this:
function QBCore.Functions.Notify(text, texttype, length)
if type(text) == "table" then
local ttext = text.text or 'Placeholder'
local caption = text.caption or 'Placeholder'
texttype = texttype or 'primary'
length = length or 5000
TriggerEvent("wais:addNotification", texttype, caption, ttext, length)
else
texttype = texttype or 'primary'
length = length or 5000
TriggerEvent("wais:addNotification", texttype, caption, text, length)
end
end
Or normally using:
TriggerEvent("wais:addNotification", type, "Title", "Message", 5000)
TriggerClientEvent("wais:addNotification", source, type, "Title", "Message", 5000)
--@title: string,
--@message: string,
--@type: string, [success, error, warning, info]
--@length: number
- You need to trigger the following event when the user has the 2nd job
---@table { name = "test", label = "test" } -- It must contain name and label variables.
---or just send name as argument
---@label -- string.
TriggerEvent('wais:set:job2', "JOB2 LABEL")
TriggerClientEvent('wais:set:job2', source, label or table)
- You need to trigger the following event when the user has the gang
---@table { name = "none", label = "none" } -- It must contain name and label variables.
--- Default name must be "none"
TriggerEvent('wais:set:gang', table)
TriggerClientEvent('wais:set:gang', source, table)