revision R5700 that includes bug-fixes for joystick-related annoyances, especially for XInput controllers
(tested under Windows 10)
- download 32-bit or 64-bit version here
- extract the archive to some folder, e.g.
c:\eduke32
- copy
DUKE3D.GRP
andDUKE.RTS
from your Duke Nukem 3D CD-ROM to that same folder - install the included
Visual C++ Redistributable for Visual Studio 2015
if not already - you are now ready to run
eduke32.exe
!
- XInput axes are being read from the official API instead of SDL
- user input is smoothed using cubic interpolation allowing for finer control, e.g. aiming
- pre-adjusted range for analog sticks, in-game GUI allows for further and finer adjustments
- startup GUI points to
All supported devices
by default - no more assignment of default bindings for joystick, e.g.
eduke32.cfg
is as it should be - a default
eduke32.cfg
file with an FPS-like layout has been included for convenience.
If you didn't use the shipped eduke32.cfg
, you will have to define joystick bindings as well as disabling AutoRun on first start. This is a little trade-off compared to the behavior of vanilla build, where invariably they were default-assigned each time the game was started.
You can navigate in the menus with the D-Pad, beware though, accept and cancel actions are hard-coded in the engine; their respective button on your game pad will depend of the layout you have decided of. Also, if you define digital button for a trigger, you will have to restart the game for the change to be effective.