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revision R5700 + bugfixes for XInput and joystick-related annoyances

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eduke32

revision R5700 that includes bug-fixes for joystick-related annoyances, especially for XInput controllers

Installation

(tested under Windows 10)

  • download 32-bit or 64-bit version here
  • extract the archive to some folder, e.g. c:\eduke32
  • copy DUKE3D.GRP and DUKE.RTS from your Duke Nukem 3D CD-ROM to that same folder
  • install the included Visual C++ Redistributable for Visual Studio 2015 if not already
  • you are now ready to run eduke32.exe !

Features

  • XInput axes are being read from the official API instead of SDL
  • user input is smoothed using cubic interpolation allowing for finer control, e.g. aiming
  • pre-adjusted range for analog sticks, in-game GUI allows for further and finer adjustments
  • startup GUI points to All supported devices by default
  • no more assignment of default bindings for joystick, e.g. eduke32.cfg is as it should be
  • a default eduke32.cfg file with an FPS-like layout has been included for convenience.

Notes

If you didn't use the shipped eduke32.cfg, you will have to define joystick bindings as well as disabling AutoRun on first start. This is a little trade-off compared to the behavior of vanilla build, where invariably they were default-assigned each time the game was started.

You can navigate in the menus with the D-Pad, beware though, accept and cancel actions are hard-coded in the engine; their respective button on your game pad will depend of the layout you have decided of. Also, if you define digital button for a trigger, you will have to restart the game for the change to be effective.