Isometric 2D narrative-heavy game inspired by DE with occasional turn and grid based tactics combat.
- Smooth CRPG like movement outside combat;
- Players are able to interact with the objects to get some more detailed information about them (shown in the dialogue box)
- Dialogue box occupies the right hand side of the screen;
- Players are able to enter in dialogue with other characters in the scene and accept quests;
- Players are able to manage the skills they can use during and outside combat;
- Players are able to interact with the inventory;
- Players can switch between party members but during exploration only one character is visible on the screen
- Whenever player enters combat, a grid and an action bar appears and the game is now turn-based
- Players can select other enemy (interactable)
- Players can switch scenes (location) animated by a scene
In combat:
- Selecting party member, selecting a skill and then selecting another interactable object
- Skills are displayed on the action
- Only one character can move at a time
- BM-1: Fix character movement (incorrect tile getting selected).
- BM-2: Add the ability to select active interactable aka player or party member (will be useful for turn based combat)
- Create an outlined texture variant
- When a player is select, outline variant appears
- Sets the active selectable
- From now on, every mouse click on the grid affects the active selectable
- BM-3: Change the hue of a tile on hover, so that it is easier to
determine what the affected selectable is
- Tile hue should be changed programatically to avoid having to add too many alternative textures
- BM-4: Fix coordinate resolution after movement re-work
- BM-5: Implement scrollable camera that follows active selectable
- BM-6: Implement a rudimentary dialogue box
- BM-7: Add documentation project
- BM-8: Rename project files