Releases
v1.2.0
Website
Download
windows [64MB - exe ] (self extracting 7z archive, run Lionheart Remake.exe , packaged with editor)
windows [94MB - zip ] (run Lionheart Remake.exe , packaged with editor)
linux64 [37MB - tar.xz ] (run lionheart-remake.sh )
android [48MB - zip ] (apk to install)
any [10MB - zip ] (requires java installed on running platform, run *.sh or *.bat script)
Changelog
Added
Underworld theme added with new stages, objects and boss
New beginner stages added to play without headache
New beginner difficulty (more starting health and life)
Basic CRT filter added (without shader)
Direct raster implemented (no need cached files, overall size reduced)
Catapult Rock projectile sfx
More default key configuration
Launcher tool tips
Launcher logo click go to website
Editor run from Launcher
Changed
Resources moved from Jar to external directory
Fixed
Menu select sfx may not be heard
Norka bullet bowl missing body collision with backward
Norka Boss2 stuck if hit on attack end
Dragonfly boss head body collision with backward on hurt
Swamp Dragon does not respawn once offscreen
Rotating objects layer display invalid
Swamp Bee missing steep collision on fallen
Grasshopper launch even if not on sight
Object Body and Ground collision overlapped with AttackFall
MeltingPlatform animation speed
Geyzer default delay and height
AttackJump transition on vertical collide when moving down
Double jump when hurt on AttackFall
Missing StateWin transitions
Canon Secret ground collision offset invalid
Unreachable Talisment at Veteran Lava stage
Invalid area Veteran Airship stage
Invalid map objects delay
Projectile Secret Bullet invalid vertical collision
Original Hard Stages corrections
Missing Veteran AncientTown stage tile
Editor do not save correct rate if changed from resolution list
Resolution scaling not pixel perfect
Frog spawn even if camera starts after location
Music on arm64-v8
Linux libsdl2gdx64 udev missing dependency warning
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