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Player.h

b3ngr33ni3r edited this page Dec 8, 2011 · 8 revisions

WORK IN PROGRESS*****
** Contains all things pertaining to Player. right now, we've only really got the Inventory and Selected in there.

=== Player
   Inventory Items;
   Selected Equipped;

==== Make an inventory call,
Player.Items.Add(sf::Drawable*);
Player.Items.Print();

=== Get Equipped gun damage,
Player.Select.Equipped("Incinerator Sniper")->Damage;  //Damage is an int
or
Player.Select.Equipped("Weapon")->Damage;  // If Incinerator Sniper is the Equipped Weapon

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