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Bug list
MusicAdam edited this page Jan 16, 2012
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- [FIXED] Bug 1: Renderer only draws one instance of a sprite, possibly a problem with sf::Image? Try linking renderer to sf::Drawable& rather than sf::Drawable*
>Bug 2: Same as bug one, but we now know that sf::Sprite.GetImage() never has a memory location of 0*
* [FIXED] Bug 3 Renderer: Linked objects can not be accessed after being linked. I.E. SetPosition, SetScale, etc. will not work
- [FIXED] Game crashes with a pure virtual function call on exit
- [FIXED] Calling a hook causes a crash
- Sometimes a thread does not terminate on game close, most likely the Render thread. Needs more testing..
KEY
Fixed
Active Bug