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Is it possible using the ai detection software to add an "esp" for visible players? #2

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T-byte-sketch opened this issue Oct 24, 2023 · 5 comments
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enhancement New feature or request

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@T-byte-sketch
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I know that it's not that useful, but in some occasions it's kinda useful, can this be planned for a future update?

@MarsQQ
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MarsQQ commented Oct 24, 2023

Hey!

It's definitely possible to do this, though I'm not exactly sure how the ESP would be drawn. I'm sure @Babyhamsta or someone experienced would know.

  • Nori

@Babyhamsta
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This could be done but it would be at a trade off of performance, it could be done the same way the FOV overlay is done. It would just have square that it moved to the player/detection. We may look into doing something like this soon.

Thanks!

@Babyhamsta Babyhamsta added the enhancement New feature or request label Oct 24, 2023
@Babyhamsta Babyhamsta self-assigned this Oct 24, 2023
@RealCalumPlays
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Adding onto this maybe add a debug overlay of what the model is currently classifying as an enemy. Mainly for people that don't believe it works or peeps like me who want to see how the model is progressing in object classification.

@HandSomeNissan
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This will be very useful. Looking forward to this!

@Gh0stSnipu1
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You can write "esp" with python easily. There is yt video for it, very easy. But it wount work as "wallhack" only draws box around enemy when visible.

@FlameDarkk FlameDarkk mentioned this issue Mar 7, 2024
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whoswhip added a commit to whoswhip/Aimmy that referenced this issue Apr 20, 2024
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6 participants