-
-
Notifications
You must be signed in to change notification settings - Fork 347
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Is it possible using the ai detection software to add an "esp" for visible players? #2
Comments
Hey! It's definitely possible to do this, though I'm not exactly sure how the ESP would be drawn. I'm sure @Babyhamsta or someone experienced would know.
|
This could be done but it would be at a trade off of performance, it could be done the same way the FOV overlay is done. It would just have square that it moved to the player/detection. We may look into doing something like this soon. Thanks! |
Adding onto this maybe add a debug overlay of what the model is currently classifying as an enemy. Mainly for people that don't believe it works or peeps like me who want to see how the model is progressing in object classification. |
This will be very useful. Looking forward to this! |
You can write "esp" with python easily. There is yt video for it, very easy. But it wount work as "wallhack" only draws box around enemy when visible. |
I know that it's not that useful, but in some occasions it's kinda useful, can this be planned for a future update?
The text was updated successfully, but these errors were encountered: