-
Notifications
You must be signed in to change notification settings - Fork 3.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Uncaught Error: WebGL not supported, in Chrome #13
Comments
Could you try with Firefox? Some browsers have a black list for specific drivers and can block webGl in this case :( |
On 13-08-13 13:18 , deltakosh wrote:
Hi, Same problem with Firefox 23.0 on Mac, and also with Safari 5.1.9. I'd love to see Babylon.js working on Mac. ;-) /Jon |
It works on several Mac I tested :( |
On 13-08-13 13:33 , deltakosh wrote:
You can have a look at my code here and see if I've missed something: I get the same "Uncaught Error: WebGL not supported" in the log of /Jon |
Hi, I looked at your code, and the problem comes from the loading of your JS code: you are trying to get the canvas whereas the page is not loaded yet. If you want to learn more, you can try our tutorials: https://github.com/BabylonJS/Babylon.js/wiki/Tutorials Thx, |
On 13-08-13 14:30 , Guillaume wrote:
Hi Guillaume, You're absolutely right. Thanks a lot! It now works fine in all my browsers. /Jon |
When I try the simple test from http://blogs.msdn.com/b/eternalcoding/archive/2013/06/27/babylon-js-a-complete-javascript-framework-for-building-3d-games-with-html-5-and-webgl.aspx (just the very basics, incl. the code at "The last thing you need to do is to register a render loop"), using Chrome v28.0.1500.95 on Mac, I get "Uncaught Error: WebGL not supported". No image gets rendered. I'm using babylon.1.1.0.js.
The text was updated successfully, but these errors were encountered: