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Your material is basically black with a high degree of roughness. In BJS,
this material is affected by your / the sandboxes environment texture for
lighting.
Please use the forum for questions, https://forum.babylonjs.com . I do not
know what very rough black looks like in BJS PBR, and remember, things are
not always the same across programs.
On Wed, May 4, 2022 at 8:00 AM MennoFK ***@***.***> wrote:
hello, today I returned to my blender (blender 2.93) to babylon project
but ran in a small issue that can help me a lot in my work when resolved!
When creating a material for an object, it seems the adjusted specular I
did in Blender does not come through when importing into the babylon
sandbox.
Could I be missing a setting? Thanks in advance.
Below I attached my current settings, material and comparison
[image: Babylon-specular]
<https://user-images.githubusercontent.com/87116660/166677006-cc5a957c-3503-471f-8e7f-049f92a9cfb4.png>
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ID: ***@***.***>
hello, today I returned to my blender (blender 2.93) to babylon project but ran in a small issue that can help me a lot in my work when resolved!
When creating a material for an object, it seems the adjusted specular I did in Blender does not come through when importing into the babylon sandbox.
Could I be missing a setting? Thanks in advance.
Below I attached my current settings, material and comparison
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