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Object.pde
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Object.pde
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class Object {
// Properties
int beginX;
int beginY;
int endX;
int endY;
int idColumn;
int idRow;
int id;
int dx;
int dy;
int changeDestination;
float destinationX;
float destinationY;
float x, y;
// Constructor
Object () {
}
boolean isMouseTouching () {
if ( (mouseX >= beginX) && (mouseX <= endX) && (mouseY >= beginY) && (mouseY <= endY) )
return true;
return false;
}
void button (String message, int textSize) {
strokeWeight(10);
stroke(textColor);
fill(menuBackgroundColor);
rectMode(CORNERS);
rect(beginX, beginY, endX, endY);
displayText(message, textSize);
}
void mouseTouchingButton (String message, int textSize) {
fill(buttonsPressedColor);
rect(beginX, beginY, endX, endY);
displayText(message, textSize);
}
void displayText (String message, int textSize) {
textSize(textSize);
fill(textColor);
textAlign(CENTER, CENTER);
text (message, (beginX+endX)/2, (beginY+endY)/2);
}
int getLeft () {
return (int)beginX;
}
int getRight () {
return endX;
}
int getTop () {
return (int)beginY;
}
int getBottom () {
return endY;
}
// Enemy display
void display(PImage img) {
imageMode(CORNER);
image(img, x, y);
}
// Enemy update
void update() {
if (changeDestination%100 == 0 || x == destinationX || y == destinationY) {
destinationX = random(0, 1000);
destinationY = random(0, 700);
}
if (x < destinationX) {
x += random(1, 2) - corgi.changeX/2;
}
else if (x > destinationX){
x -= random(1, 2) + corgi.changeX/2;
}
if (y < destinationY) {
y += random(1, 2) - corgi.changeY/4;
}
else if (y > destinationY) {
y -= random(1, 2) + corgi.changeY/4;
}
beginX = (int)x;
beginY = (int)y;
endX = (int)x + 40;
endY = (int)y + 40;
++changeDestination;
}
// Checking whether enemy is touching the player
boolean isTouching(Player player) {
boolean noXOverlap = player.getRight() < beginX || player.getLeft() > endX;
boolean noYOverlap = player.getBottom() < beginY || player.getTop() > endY;
if (noXOverlap || noYOverlap) {
return false;
}
else {
return true;
}
}
}