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cocos2dx-anim

cocos2d-x is lack of frame animation support, so I ported the AFC animation feature of WiEngine. Now it is fully available in cocos2d-x. Oh, but please read below Known-Issue.

Known-Issue

I think there is a bug in CCTextureAtlas, so animation with multiple textures doesn't work. Here is issue I submit to cocos2d-x: cocos2d/cocos2d-x#2264. In demos, only Arctic demo uses multiple textures, so it looks weird. I don't want to provide a third-party implementation of CCTextureAtlas, you have to wait for bugfix from cocos2d-x guys. However, I don't think they are diligent.

Tools Supported

Requirement

cocos2dx-anim project refers cocos2d-x project. You must clone cocos2d-x repository to a folder named "cocos2d-x", and then clone cocos2dx-anim in the same parent folder.

I put some common code to https://github.com/stubma/cocos2dx-common, so also clone it in the same parent folder. The cocos2dx-common is referred by all my cocos2d-x extensions.

Demo

There is a test project in test folder, it supports iOS and android. If you want other platform, do it yourself.

How to use

For iOS, just drag cocos2dx-anim project into your project. For Android, just import cocos2dx-anim module. If not clear, refer to demo code.

About

Third-party animation tool support, migrated from WiEngine

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