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util.creep.js
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util.creep.js
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const recycle = require('role2.recycle');
function bodyCost(body) {
return _.sum(body, p => BODYPART_COST[p.type || p]);
}
function renewCost(creep) {
return Math.ceil(bodyCost(creep.body)/2.5/creep.body.length);
}
module.exports = {
bodyCost,
renewCost,
hasBody: function(creep, type) {
var body = _.groupBy(creep.body, 'type');
return body[type];
},
creepReport: function(roomName) {
const room = Game.rooms[roomName];
if(!room) {
console.log(`No visibility into ${roomName}`);
return false;
}
var creeps = room.find(FIND_CREEPS);
console.log(`${roomName} has ${creeps.length} total creeps`);
var kinds = _.groupBy(creeps, c => c.memory.role);
_.forEach(kinds, (v, k) => {
console.log(`${k}: ${v.length}`);
});
},
recycle: function(creep) {
return recycle.convert(creep);
},
track: function(creep, action, ret = OK) {
if(creep.memory.life && ret == OK) {
creep.memory.life[action] = (creep.memory.life[action]+1) || 1;
}
},
renew: function(creep, start=100, stop=600) {
// It's generally slightly more expensive to renew a creep than spawn it
// fresh
if(creep.ticksToLive < start && !creep.memory.renew) {
var spawns = creep.room.find(FIND_MY_SPAWNS);
_.forEach(spawns, s => {
if(s.spawning) return;
if(creep.pos.inRangeTo(s, 10)) {
const cost = renewCost(creep);
const benefit = Math.floor(600/creep.body.length);
console.log(`${creep.name} trying to renew: +${benefit}t/${cost}e`);
creep.memory.renew = s.id;
return false;
}
});
}
if(creep.memory.renew) {
if(creep.ticksToLive > stop) {
delete creep.memory.renew;
}
var spawn = Game.getObjectById(creep.memory.renew);
if(spawn) {
let ret = spawn.renewCreep(creep);
switch(ret) {
case ERR_NOT_IN_RANGE:
creep.moveTo(spawn);
break;
case ERR_NOT_ENOUGH_ENERGY:
// TODO no guarantee this won't get stuck in a loop.
console.log('Not enough energy to renew :(');
delete creep.memory.renew;
return false;
case ERR_BUSY:
if(creep.ticksToLive > start) delete creep.memory.renew;
return false;
case OK:
creep.memory.cost += renewCost(creep);
break;
default:
console.log(`${creep.name} failed to renew: ${ret}`);
break;
}
return true;
}
}
return false;
}
};