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FBA-Core : input/mapping issue - Super Gem Fighter Minimix #140

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shakkalakka opened this issue Jul 1, 2017 · 4 comments
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FBA-Core : input/mapping issue - Super Gem Fighter Minimix #140

shakkalakka opened this issue Jul 1, 2017 · 4 comments

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@shakkalakka
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shakkalakka commented Jul 1, 2017

I have noticed that the first 2 Buttons (Retropad A+B) are mapped to Volume (+/-) instead of the Fight-Buttons The Fight-Buttons are mapped to X+Y now 馃槮

All Other Games i tried are mapped correctly and work as intended. Seems to me that the default-mapping in only this particular game is bad.

my system is a intel x64 with lakka RC2.1 few Controller i tried are: XBox360 Controller, Hori Arcade Stick (FS VX) and PS4 DualShock (original)

has anyone this problem, too ?

@barbudreadmon
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Cps2 games which uses the 4th fire button as "Volume Up" should be handled properly now.

@shakkalakka
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shakkalakka commented Oct 11, 2017

Volume up seems now correctly mapped (unused)
But "Volume Down" is still on "Retropad = RB/R1" :(

@barbudreadmon
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Your issue was the mapping of volume +/- to B/A . But now i see you wanted to totally "unmap" them, i'll think about not assigning them a button by default when the dummy input descriptor will be available, i want to keep the ability of using those if for whatever reason someone needs it. Right now they are mapped to X/R in super gem fighter

@shakkalakka
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shakkalakka commented Oct 12, 2017

oh its my fault. you are right. remapping to retropadshoulder buttons seems okay (but still not perfect) for me. I hate teaching my friends: "do not that , pressing not that buttons ...." and so on (especialy on fighting games its often pure carnage :P ).
but this maybe is an edge-scenario. I completly trust in your work and will take what i get :)

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