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GUIWindowTestBadPixels.h
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GUIWindowTestBadPixels.h
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#pragma once
#include "GUIWindow.h"
class CGUIWindowTestBadPixels : public CGUIWindow
{
public:
CGUIWindowTestBadPixels();
virtual ~CGUIWindowTestBadPixels();
virtual bool OnAction(const CAction &action);
virtual void Render();
void SetColorItem(CFileItemPtr colorItem);
protected:
virtual void OnInitWindow();
virtual void OnDeinitWindow(int nextWindowID);
virtual void DrawBadPixelsTest() = 0;
bool SetInitializeColor();
int m_colorIndex;
CFileItemPtr m_colorItem;
bool m_rotateColors;
color_t m_color;
int m_top;
int m_bottom;
int m_left;
int m_right;
unsigned long m_renderCounter;
};
class CGUIWindowTestBadPixelsGL : public CGUIWindowTestBadPixels
{
public:
CGUIWindowTestBadPixelsGL();
virtual ~CGUIWindowTestBadPixelsGL();
protected:
virtual void DrawBadPixelsTest();
};
class CGUIWindowTestBadPixelsGLES : public CGUIWindowTestBadPixels
{
public:
CGUIWindowTestBadPixelsGLES();
virtual ~CGUIWindowTestBadPixelsGLES();
protected:
virtual void DrawBadPixelsTest();
};
class CGUIWindowTestBadPixelsDX : public CGUIWindowTestBadPixels
{
public:
CGUIWindowTestBadPixelsDX();
virtual ~CGUIWindowTestBadPixelsDX();
protected:
virtual void DrawBadPixelsTest();
};