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C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
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bartwronski New framework and rendering features
* Added debug snapshot options (with difference mode)
* Added "feature" toggles
* Multitasked, stateless shader compilation (todo binary caching)
* Lighting LUTs based on Epic Unreal Engine 4.0 / Brian Karis and John
Hable work
* Fixed cubemap SRVs
* Obj loaded file binary caching
* Half res bilateral upsampling simple "framework" / helpers
* Half res ssao
* Cubemap GGX importance downsampling
* "Physically-inspired" screenspace reflections
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Latest commit 2e1800e Oct 19, 2014

README.md

CSharpRenderer

C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping

More about my motivation when creating it http://bartwronski.com/2014/04/10/c-net-graphics-framework/

Please note that provided code is in early stage, provided "as it is" (licence) and will change in time, probably breaking backwards compatibility.

Known issues: At the moment only x64 version was tested and ddls are compatible with it. You also need Visual Studio 2012+ Runtime / Redistributable if you get "failed to load lua52.dll" exception.

Author: Bartlomiej "Bart" Wronski

https://twitter.com/BartWronsk

http://bartwronski.com/

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