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Gives functionality of falling torches when node to which attached is mined. Easily extended to also add rails etc. Just see lua.
bas080/falling_items
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_______ _______ ___ ___ ___ __ _ _______ | || _ || | | | | | | | | || | | ___|| |_| || | | | | | | |_| || ___| | |___ | || | | | | | | || | __ | ___|| || |___ | |___ | | | _ || || | | | | _ || || || | | | | || |_| | |___| |__| |__||_______||_______||___| |_| |__||_______| BY: bas080 DESCRIPTION: Make defined nodes fall when "connected" node is dug VERSION: 1.5.5 LICENCE: WTFPL FORUM: http://http://forum.minetest.net/viewtopic.php?id=2476 Instructions Add to groups groups = { snappy = 3,flammable=2, floored=1 }, * Add "floored=1" to make node fall when bottom node is dug * Add "hanging=1" to make node drop when top node is removed * Add "attached=1" to make node fall when no node is "touching" the node. TODO 2.0 * added group "attached_light" does not reuire attached node to be walkable 1.6 * improved attached group, cannot place attached node to non walkable attaching nodes Changelog 1.5.5 * improved attached group, fixed loop that checks for attaching "attached" groups 1.5 * added group hanging for nodes that require top node to hang on 1.0 * uses groups attached to drop "attached" nodes. Does not require facedir * floored group is used to drop node when bottom node is removed 0.1 * only defined nodes fall when "attached" node is removed Licence WTFPL
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Gives functionality of falling torches when node to which attached is mined. Easily extended to also add rails etc. Just see lua.
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