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Libre assets for CCOSS
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Base.rte
Browncoats.rte
Coalition.rte
Dummy.rte
Imperatus.rte
Metagames.rte
Missions.rte
Ronin.rte
Scenes.rte
Stormmy.rte @ 3244b8b
Techion.rte
Tutorial.rte
screenshots
.gitignore
.gitmodules
Credits.txt
Makefile
attribution.md
license.md
readme.md

readme.md

!This asset pack is not finished yet!

This is an asset replacement meant for https://github.com/liberated-cortex/CCOSS.

screenshot

The goal is to make the game playable with this replacement, it's not meant as a full replacement for Cortex Command.

It's also diserable to reach a stage, where standalone mods can build upon this.

All code is licensed under MIT license.

See attribution.md for graphics, sounds and music attributions. (Currently all are cc0 licensed)

Some images have to be converted from PNG to BMP. You need to have imagemagick installed for this.

Build

Converting is done with:

$ make

Status

  • Crash free until main menu
  • GUI is not usable, all buttons stacked at one place
  • All game editors don't crash on startup
  • Choosing tutorial when selecting campaign crashes

How does a mod know if blackCortex is running?

rte.blackCortex contains the version number of blackCortex

dofile("Base.rte/Constants.lua")
if rte.blackCortex then
    print("blackCortex v" .. rte.blackCortex .. " is running")
end

Building on Windows

You need to download the standalone make and imagemagick linked below.

> make.exe

This was tested with wine-4.13 (Staging), GNU make for Windows 4.2 and ImageMagick-7.0.8-61-portable-Q16-x64.zip (extracted to .\imagemagick\ folder)

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