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Mid-Core strategy game demo with Building and Battle System. Includes the implementation of the A* pathfinding algorithm.

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batuhanh/StrategyGame

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StrategyGame

Case study for Panteon

I implemented A* algorithm to finding closest path.

Architecture
● MVC

Design Patterns
● Factory
● Singleton
● Observer
● Command
● Object Pool

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Mid-Core strategy game demo with Building and Battle System. Includes the implementation of the A* pathfinding algorithm.

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