-
Notifications
You must be signed in to change notification settings - Fork 286
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Created at PyCon2016, I donate this to public domain!
- Loading branch information
1 parent
f8075f1
commit 77c2e2a
Showing
1 changed file
with
79 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,79 @@ | ||
from microbit import * | ||
import random | ||
|
||
|
||
class FallingBlocks: | ||
def __init__(self): | ||
self.screen = Image(5, 5) | ||
self.movingDot = None | ||
self.points = 0 | ||
self.gameOver = False | ||
|
||
def addDot(self, i): | ||
if self.screen.get_pixel(i, 0) == 9: | ||
self.gameOver = True | ||
else: | ||
self.movingDot = (i, 0) | ||
self.screen.set_pixel(i, 0, 9) | ||
|
||
def stepDown(self): | ||
x, y = self.movingDot | ||
if y + 1 < 5 and self.screen.get_pixel(x, y + 1) == 0: | ||
self.screen.set_pixel(x, y, 0) | ||
self.screen.set_pixel(x, y + 1, 9) | ||
self.movingDot = (x, y + 1) | ||
else: | ||
self.movingDot = None | ||
|
||
def move(self, v): | ||
x, y = self.movingDot | ||
if x + v >= 0 and x + v < 5 and self.screen.get_pixel(x + v, y) == 0: | ||
self.screen.set_pixel(x, y, 0) | ||
self.screen.set_pixel(x + v, y, 9) | ||
self.movingDot = (x + v, y) | ||
|
||
def hasMovingDot(self): | ||
return self.movingDot != None | ||
|
||
def screenDown(self): | ||
self.screen = self.screen.shift_down(1) | ||
|
||
def checkLine(self): | ||
if all(self.screen.get_pixel(i, 4) == 9 for i in range(5)): | ||
self.points += 1 | ||
self.screenDown() | ||
return True | ||
return False | ||
|
||
|
||
while True: | ||
SPEED = 500 | ||
SPEED2 = 200 | ||
STEP = 10 | ||
game = FallingBlocks() | ||
while not game.gameOver: | ||
if not game.hasMovingDot(): | ||
game.addDot(random.randint(0, 4)) | ||
display.show(game.screen) | ||
if not game.gameOver: | ||
t0 = running_time() | ||
while running_time() - t0 < SPEED: | ||
reading = accelerometer.get_x() | ||
if reading > 20: | ||
game.move(1) | ||
elif reading < -20: | ||
game.move(-1) | ||
display.show(game.screen) | ||
sleep(SPEED2) | ||
game.stepDown() | ||
if game.checkLine(): | ||
if SPEED >= STEP: | ||
SPEED -= STEP | ||
if SPEED2 >= STEP: | ||
SPEED2 -= STEP | ||
|
||
while True: | ||
display.scroll("Game Over !") | ||
display.scroll(str(game.points) + " points") | ||
if button_a.was_pressed(): | ||
break |