Working demo: http://etribz.fr/workshop/pingus/pingus.html
- controls update
- state machine (cf. todo)
- draw level platforms, tiles & holes
- pingus lifecycle
- pingus list update according to list elements status
- input updates
- current jobs & capacities (miner, bridger, floater, etc...) update
- do the job (make tiles for miner, bridger and digger)
- coords update & animation
- status update (falling, splashing, diving?)
NB: digging, bridging & mining creates elements (emptyness or tiles) in lists. Those are displayed as static elements NB2: pixels colors are used to detect collision
- THE layout thing
- pixel ratio (CSS3?)
- level loader
- state machine (pause, start)
- touch control
- manyz...