Releases: bdew-wurm/WOM-Converter
Releases · bdew-wurm/WOM-Converter
bdew-5
bdew-4
bdew-3
- Updated lwjgl-assimp to version 3.2.3
- Implemented some rudimentary support for nulls
- You need to use formats that actually support them, from my testing - DAE works, OBJ doesn't
- Only nulls named "wom-...." will be exported, and the wom- prefix will be stripped
- Transformations from nulls aren't applied to any meshes, so your meshes should have whatever transformations they need baked in
- I will be doing more work on this soon, for now it's good enough to add attachment points for effects, lightsource, etc. It's not usable for animations yet.
When exporting a null you will see something like this in the output:
+ wom-candle1 (0 children / 0 meshes)
-> 0.400000 0.000000 0.000000 -1.070009
-> 0.000000 0.400000 0.000000 0.208436
-> 0.000000 0.000000 0.400000 0.262663
-> 0.000000 0.000000 0.000000 1.000000
bdew-2
bdew-1
- added stripping of windows paths from textures (original only stripped unix-style paths with "/")
- added -forcemats <file>
- File should contain lines like
farm.jpg=farmwurm
- Will cause all materials that use "farm.jpg" texture to be renamed to "farmwurm"
- File should contain lines like
- added -matreport <file>
- Will generate a report on which materials/textures are used and write it to file
4a planter bed black mushroom young untended.obj - shroomMat1 -> black_mushroom.png - dirtwurm -> dirt.dds - Soil -> dirt.jpg - oakplank -> Plank_oak.dds
- Will generate a report on which materials/textures are used and write it to file