Skip to content
This repository has been archived by the owner on Apr 4, 2022. It is now read-only.

bdon/protosprites

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

23 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Deprecated

This package is now part of the main protomaps.js repo.

Overview

Demo

Protosprites is a sprite-like system for sheets of icons. A sheet is just a single-file HTML document containing SVGs; sheets are loaded and baked into bitmaps on a canvas, where they can be sampled efficiently via Canvas 2D drawImage. This is useful for resolution-independent map symbology inside web browsers.

Format

A protosprites sheet is a collection of SVGs organized in a specific way:

  • It must be an HTML document with all SVGs as children of the body element
  • Each SVG element must have a width and a height in px, interpreted as CSS (not device) pixels
  • Each SVG must have a unique ID attribute

Example of a valid protosprites sheet:

<html>
  <body>
    <svg id="foobar" width="20px" height="20px" version="1.1" xmlns="http://www.w3.org/2000/svg">
      <circle cx="10" cy="10" r="8" fill="green"/>
    </svg>
  </body>
</html>

SVGs can also be defined via inline strings, avoiding a fetch request.

const ICONS = `
<html>
  <body>
    <svg id="foobar" .../>
  </body>
</html>
`
let sheet = new Protosprites(ICONS)

Library usage

a Protosprites instance asynchronously loads the sheet and renders it to an off-screen Canvas context at device-native resolution. The canvas can then be sampled by icon name via the get method:

let sheet = new Protosprites('sheet.html')
let canvas = document.getElementById("canvas")
let ctx = canvas.getContext('2d')
sheet.load().then(() => {
  let s = sheet.get('foobar')
  ctx.drawImage(s.canvas,s.x,s.y,s.w,s.h,0,0,s.w,s.h)
})