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This repository has been archived by the owner on Aug 15, 2022. It is now read-only.
Tl;dr - Make a Recompile all and it should work flawlessly!
Version Number and Operating System(s):
All is related to DevBranch
(Old)Build Date: 11/07-17
(New)Buld Date: 31/07-17
Unity 2017
Expected behavior:
No issues in running the game with network capabilities, after FNR Upgrade
Actual behavior:
Clients may get a wrong cast error on Generated code
at BeardedManStudios.Forge.Networking.Generated.GameManagerBehavior.Initialize (BeardedManStudios.Forge.Networking.NetworkObject obj) [0x0002e] in D:\Unity Projects\ProjectCTF\Assets\Bearded Man Studios Inc\Generated\UserGenerated\GameManagerBehavior.cs:21
at BeardedManStudios.Forge.Networking.Unity.NetworkManager.SceneReady (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x0024d] in D:\Unity Projects\ProjectCTF\Assets\Bearded Man Studios Inc\Scripts\NetworkManager.cs:595
at BeardedManStudios.Forge.Networking.Unity.NetworkManager.OnLevelFinishedLoading (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00004] in D:\Unity Projects\ProjectCTF\Assets\Bearded Man Studios Inc\Scripts\NetworkManager.cs:363
at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00013] in C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:245
Mentioned line is in the generated code which is networkObject = (GameManagerNetworkObject)obj;
Steps to reproduce:
Using a build of (Old) and a build of (New) should reproduce this
Make the game and add some instructions, which should be able to recall this
(I'll keep an old version of our game hanging around if there is research on this to be made)
Just ask for it
[Optional] Discord Username:
Fashdey#5329
How to fix
Went to the FNR Wizard and just clicked the Save & Recompile and it worked flawlessly!
The text was updated successfully, but these errors were encountered:
BrentFarris
changed the title
Feature Request! - Recompile All (If upgrading from older FNR generated code can make issues)
[Feature Request] Recompile All (If upgrading from older FNR generated code can make issues)
Aug 2, 2017
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Tl;dr - Make a Recompile all and it should work flawlessly!
Version Number and Operating System(s):
All is related to DevBranch
(Old)Build Date: 11/07-17
(New)Buld Date: 31/07-17
Unity 2017
Expected behavior:
No issues in running the game with network capabilities, after FNR Upgrade
Actual behavior:
Clients may get a wrong cast error on Generated code
Mentioned line is in the generated code which is
networkObject = (GameManagerNetworkObject)obj;
Steps to reproduce:
Using a build of (Old) and a build of (New) should reproduce this
Make the game and add some instructions, which should be able to recall this
(I'll keep an old version of our game hanging around if there is research on this to be made)
[Optional] Discord Username:
Fashdey#5329
How to fix
Went to the FNR Wizard and just clicked the Save & Recompile and it worked flawlessly!
The text was updated successfully, but these errors were encountered: