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Fields skipping dirty check #73
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@baflink For example I have a uint, I set it once on the server and only once, yet when I move, it's change event seems to fire, I've done a find in all files to double check I'm not setting it anywhere else. I'll keep investigating. EDIT: |
@BrianWiz Can you try with the newest NetworkObjectTemplate.txt on develop? |
@baflink Finally got around to testing this. There is still a problem. I've got two fields, one is " The result is that the testChanged event fires every time position is changed. So it looks like if any field is changed, it thinks they all changed. I confirmed this by commenting out the line that sets the position in Update(); Here's my entire class(es) so you know I'm not doing anything weird.
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@baflink So it looks like on the server, in So it looks like if any field is dirty, it sends them all of them over in |
Version Number and Operating System(s):
v24 and Windows 10
EDIT:
v24.1, Windows 10, Unity 2017.1.0f3
Expected behavior:
Fields send only when they're dirty
Actual behavior:
Fields are sending every update interval even if never changed
Steps to reproduce:
Tested by running a field change event
[Optional] Discord Username:
NoMercy
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