You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Aug 15, 2022. It is now read-only.
Error in console "Prefab has multiple Transform components! Removing them automatically would not be safe. UnityEngine.Resources:Load(String)"
Steps to reproduce:
Start a completely new project in unity
Import the Forge networking Remastered 24.0.1 Asset from the Asset Store
Open the MultiplayerMenu scene
Push Play
Error is displayed in console "Prefab has multiple Transform components! Removing them automatically would not be safe. UnityEngine.Resources:Load(String)"
It pauses Unity so each time I want to test a server host I have to unpause to continue.
It seems to always stem from the BMSLogger.cs
[Optional] Discord Username:
The text was updated successfully, but these errors were encountered:
My quick fix was to just create my own BMSLogger prefab, without any transforms attached besides the default. Not sure why the main Prefab BMSLogger object had 2 Transforms on it, as well as a child transform.
Version Number and Operating System(s):
24.0.1
Windows 10
Expected behavior:
No error, clean console
Actual behavior:
Error in console "Prefab has multiple Transform components! Removing them automatically would not be safe. UnityEngine.Resources:Load(String)"
Steps to reproduce:
It pauses Unity so each time I want to test a server host I have to unpause to continue.
It seems to always stem from the BMSLogger.cs
[Optional] Discord Username:
The text was updated successfully, but these errors were encountered: