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Prefab has multiple Transform components! Removing them automatically would not be safe error. #78

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Dkaban opened this issue Aug 28, 2017 · 1 comment

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@Dkaban
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Dkaban commented Aug 28, 2017

Version Number and Operating System(s):

24.0.1
Windows 10

Expected behavior:

No error, clean console

Actual behavior:

Error in console "Prefab has multiple Transform components! Removing them automatically would not be safe. UnityEngine.Resources:Load(String)"

Steps to reproduce:

  1. Start a completely new project in unity
  2. Import the Forge networking Remastered 24.0.1 Asset from the Asset Store
  3. Open the MultiplayerMenu scene
  4. Push Play
  5. Error is displayed in console "Prefab has multiple Transform components! Removing them automatically would not be safe. UnityEngine.Resources:Load(String)"

It pauses Unity so each time I want to test a server host I have to unpause to continue.
It seems to always stem from the BMSLogger.cs

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@Dkaban
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Dkaban commented Aug 28, 2017

My quick fix was to just create my own BMSLogger prefab, without any transforms attached besides the default. Not sure why the main Prefab BMSLogger object had 2 Transforms on it, as well as a child transform.

@Dkaban Dkaban closed this as completed Aug 28, 2017
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