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Importing skeleton results in all bones facing a the same direction #37

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mattsteve opened this issue Jul 14, 2019 · 0 comments
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@mattsteve
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mattsteve commented Jul 14, 2019

I'm working with Bloodstained's psk models. When importing with default settings (except for "don't invert root bone" checked) modifying the mesh, and exporting, everything works fine in-game for only updating models.

However, if I want to replace animations, all of the bones are twisted in random directions (in-game). They look fine in Blender and in Unreal editor.

I suspect this is because the imported skeleton has all bones facing upwards, and with the same size.

If I check "Reorient Bones", the bones in Blender generally face in what seems to be the correct directions, but exporting to fbx and running in-game screws all the pre-existing animations up. Do you know what the correct setup would be for modifying a game model's animations in Blender?

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