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I'm working with Bloodstained's psk models. When importing with default settings (except for "don't invert root bone" checked) modifying the mesh, and exporting, everything works fine in-game for only updating models.
However, if I want to replace animations, all of the bones are twisted in random directions (in-game). They look fine in Blender and in Unreal editor.
I suspect this is because the imported skeleton has all bones facing upwards, and with the same size.
If I check "Reorient Bones", the bones in Blender generally face in what seems to be the correct directions, but exporting to fbx and running in-game screws all the pre-existing animations up. Do you know what the correct setup would be for modifying a game model's animations in Blender?
The text was updated successfully, but these errors were encountered:
I'm working with Bloodstained's psk models. When importing with default settings (except for "don't invert root bone" checked) modifying the mesh, and exporting, everything works fine in-game for only updating models.
However, if I want to replace animations, all of the bones are twisted in random directions (in-game). They look fine in Blender and in Unreal editor.
I suspect this is because the imported skeleton has all bones facing upwards, and with the same size.
If I check "Reorient Bones", the bones in Blender generally face in what seems to be the correct directions, but exporting to fbx and running in-game screws all the pre-existing animations up. Do you know what the correct setup would be for modifying a game model's animations in Blender?
The text was updated successfully, but these errors were encountered: