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Kurtzpel extra UV channels don't import properly #44

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CosmicDreamsOfCode opened this issue Jan 27, 2020 · 6 comments
Closed

Kurtzpel extra UV channels don't import properly #44

CosmicDreamsOfCode opened this issue Jan 27, 2020 · 6 comments

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@CosmicDreamsOfCode
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Not sure how to describe it s here's a umodel picture of the UV.
image
image
The gltf importer imports the UV's just fine as does Gildors 3DS Max importer so it's definitely an issue with this importer.
sample.zip
In this ZIP is the gltf and a psk.

@Blenux
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Blenux commented Jan 27, 2020

Posted on gildor forum that the importer works fine....

this is with the sample you included...

Annotation 2020-01-28 105753

Annotation 2020-01-28 110219

@CosmicDreamsOfCode
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Make sure you look at the other UV channels.
Those are the ones that are broken.

@Blenux
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Blenux commented Jan 28, 2020

ah yeah I see, website didn't refresh correctly :D

Yeap just checked models with 3ds max and yeah all uvs are good...

@Befzz
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Befzz commented Jan 28, 2020

yes, extrauvs is broken. i'll check it

Befzz added a commit that referenced this issue Jan 28, 2020
@Befzz
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Befzz commented Jan 28, 2020

Thanks for reporting this issue ^_^

Made UV maps equal to gltf's importer (atleast for this psk file 😄 )

https://raw.githubusercontent.com/Befzz/blender3d_import_psk_psa/latest/addons/io_import_scene_unreal_psa_psk_280.py

@CosmicDreamsOfCode
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Works like a charm. Thanks!

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3 participants