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Releases: bengreenier/Unity-MenuStack

v1.4.0

17 May 01:00
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The fifth release! :shipit: 🔥

This one adds some new navigators and fixes an animation bug

Supports

-add an ExitNavigator #18

  • add a SceneNavigator #19
  • MenuAnimator should use Awake() in favor of Start() #20

Attached is a unitypackage. If you hate unitypackage's then you should just grab the src from this tag! 😄

v1.3.0

25 Mar 00:08
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The fourth release! :shipit: 🔥

This one adds selectable state tracking.

Supports

  • track selectable state within menus #17

Attached is a unitypackage. If you hate unitypackage's then you should just grab the src from this tag! 😄

v1.2.0

12 Mar 16:51
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The third release! :shipit: 🔥

This one is all small fixes, and api improvements.

Supports

  • Make SetInteractable configurable #16
  • hierarchy assigns menu #15
  • Readme typo fixes

Attached is a unitypackage. If you hate unitypackage's then you should just grab the src from this tag! 😄

v1.1.0

04 Mar 16:13
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The second release! :shipit: 🔥

This one is mostly small fixes, and editor tweaks to make things easier.

Supports

  • editor hierarchy for menus #7
  • navigation button autowiring #12
  • RuntimeTagging enabled by default #13

Attached is a unitypackage. If you hate unitypackage's then you should just grab the src from this tag! 😄

v1.0.0

02 Mar 00:27
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The first release! :shipit: 🔥

Supports

  • Basic menu stacks that have their usable states toggled when they are/aren't usable
  • Easy navigation between these stacks
  • Animations for showing/hiding menus
  • Runtime generation of menus for prototyping (skip the manual tagging)
  • Basic examples to get you running quicker
  • API docs
  • Brief readme overview

Attached is a unitypackage. If you hate unitypackage's then you should just grab the src from this tag! 😄