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Compparser.cs
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Compparser.cs
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# if false
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using System.Diagnostics;
using System.Linq;
public static class Programm {
class PerfClock : IDisposable {
Stopwatch _sw;
string name;
public PerfClock(string name) {
_sw = Stopwatch.StartNew();
this.name = name;
}
public void Dispose() {
Console.WriteLine($"{name} took {_sw.ElapsedMilliseconds} ms");
}
}
public class NoFixAvaivableException : Exception {
public NoFixAvaivableException(string message) : base(message) { }
}
public class PrefabParseException : Exception {
public PrefabParseException(string message) : base(message) { }
}
public static void Main(string[] args) {
Console.WriteLine("==== Compparser ====\n");
Environment.CurrentDirectory = Environment.GetEnvironmentVariable("IDLEGAMEDIR");
// CheckPrefab();
// var path = "Assets/LoadGroups/Match3/Match3.prefab";
// var path = "/home/benj/repos/unity-empty/unity-empty/Assets/Button.prefab";
// var path = "/home/benj/repos/unity-empty/unity-empty/Assets/BestPrefab.prefab";
// var path = "/home/benj/idlegame/IdleGame/Assets/Prefabs/MarketPrefabInception/ItemHolders.prefab";
// var path = "/home/benj/idlegame/IdleGame/Assets/LoadGroups/SpecialDeals/WeeklyUnlockBankBonusBar.prefab";
// var path = "/home/benj/idlegame/IdleGame/Assets/Prefabs/ChurchPrefabInception/SlotCanvasChurch.prefab";
var path = "/home/benj/idlegame/IdleGame/Assets/Prefabs/RewardPanel/RewardsCanvas.prefab";
// foreach (var path in File.ReadAllLines("biggest-prefabs")) {
// using (new PerfClock(path)) {
TrySuggestPrefabFix(path, out _);
// }
// }
}
class ParsedObj {
public UnityYamlClassId type;
public (int origLine, string id) id;
}
class ParsedGameObject : ParsedObj {
public string name;
public List<CompRef> compRefs;
// dangling refs?
public HashSet<string> danglingCompRefs;
public int compRefsStart;
public int origCompRefCount;
public bool hasBrokenCompRefs;
public string GetFirstDanglingId() {
foreach (var item in danglingCompRefs) {
return item;
}
return "";
}
public void ApplyCompRefAddition(List<string> lines, string newRef) {
ApplyNewCompRefs(lines,compRefs.Select(item => item.id).ToList().Concat(new [] {newRef}));
}
public void ApplyNewCompRefs(List<string> lines, IEnumerable<string> newRefs) {
// Normally impossible, because every go has at least a ref to it's transform.
if (compRefsStart == default) {
throw new PrefabParseException($"Go {name} on line {id.origLine} doesn't have comp ref syntax.");
}
lines.RemoveRange(compRefsStart,origCompRefCount);
foreach (var elem in newRefs) {
lines.Insert(compRefsStart,$" - component: {{fileID: {elem}}}");
}
}
}
// future maybe,
// class ParsedTransform : ParsedComp {
// children
// father
// }
class ParsedComp : ParsedObj {
public (int origLine, string goRef) goRef;
/// Seems like always the go we are supported to be attached to
public string enclosingGo;
}
class StrippedObj : ParsedObj {
// prefab instance
// file id + guid
}
class ParsedPrefabInstance : ParsedObj {
// guid
// father
public List<(int origLine, string value)> transformRefs = new List<(int origLine, string value)>();
}
struct CompRef {
public string id;
public int origLine;
}
public static bool TrySuggestPrefabFix(string inputPath, out string suggestedContent) {
suggestedContent = "";
var allComps = new List<ParsedComp>();
var allPrefabInstances = new List<ParsedPrefabInstance>();
var allFileIds = new HashSet<string>();
var goLookup = new Dictionary<string,ParsedGameObject>();
var lines = new List<string>();
foreach (var line in File.ReadAllLines(inputPath)) {
lines.Add(line);
}
foreach (var item in ParsePrefab(lines)) {
if (item is ParsedPrefabInstance prefabInstance) {
if (String.IsNullOrEmpty(prefabInstance.id.id)) {
throw new NoFixAvaivableException($"The id for a prefab instance at line {prefabInstance.id.origLine} is broken.");
// NOTE: fix involves checking all prefab refs for 'stripped' objects.
// not sure if the stripped objects are guaranteed to show up below the prefabInstance syntax (I guess so though)
}
allPrefabInstances.Add(prefabInstance);
}
if (item is StrippedObj strippedObj) {
if (String.IsNullOrEmpty(strippedObj.id.id))
throw new NoFixAvaivableException($"The id for a stripped Object at line {strippedObj.id.origLine} is broken.");
// NOTE: fix would involve checking all refs,
// e.g. script refs for monos
// lots of cases I guess
}
// NOTE if we where more advanced, we would handle transforms special
allFileIds.Add(item.id.id);
if (item is ParsedGameObject go) {
if (String.IsNullOrEmpty(go.id.id)) {
// NOTE fix might not be that hard; Check all go refs in the file and there might be a dangling one
throw new NoFixAvaivableException($"Broken go id on line {go.id.origLine}. Fix not supported yet.");
}
goLookup.Add(go.id.id,go);
}
if (item is ParsedComp comp) {
allComps.Add(comp);
}
}
foreach (var go in goLookup.Values) {
foreach (var compRef in go.compRefs) {
if (String.IsNullOrEmpty(compRef.id)) {
go.hasBrokenCompRefs = true;
} else if (!allFileIds.Contains(compRef.id)) {
if (go.danglingCompRefs == null) {
go.danglingCompRefs = new HashSet<string>();
}
go.danglingCompRefs.Add(compRef.id);
}
}
}
// -- lookups filled --
// these are the known comps that are subscribing to Key gameobject id
var goIdRefs = new Dictionary<string,List<string>>();
foreach (var prefabInstance in allPrefabInstances) {
foreach (var transformRef in prefabInstance.transformRefs) {
if (transformRef.value != "0" &&
(String.IsNullOrEmpty(transformRef.value) || !allFileIds.Contains(transformRef.value))) {
throw new NoFixAvaivableException($"{inputPath} has a broken prefab transform ref. At line {transformRef.origLine}, you can try to figure out to which transform it should belong and put the file id.");
}
}
}
foreach (var comp in allComps) {
if (String.IsNullOrEmpty(comp.goRef.goRef) || !allFileIds.Contains(comp.goRef.goRef)) {
// NOTE: Fix would almost be easy, I would add the id of the enclosing comp.
// Only issue is the edge case with override comps.
// Question is if you are looking at an override comp and to which stripped obj are you would be supposed to add this now.
throw new NoFixAvaivableException($"Component on line {comp.id.origLine} has a broken go ref.");
}
if (!goIdRefs.TryGetValue(comp.goRef.goRef, out var list)) {
goIdRefs.Add(comp.goRef.goRef, new List<string>());
}
goIdRefs[comp.goRef.goRef].Add(comp.id.id);
if (String.IsNullOrEmpty(comp.id.id)) {
if (comp.type == UnityYamlClassId.Transform || comp.type == UnityYamlClassId.RectTransform) {
throw new NoFixAvaivableException("Encountered broken file id on a transform. Fix would be complex.");
}
if (goLookup.TryGetValue(comp.goRef.goRef, out ParsedGameObject foundGo)) {
// null implies count == 0.
if (foundGo.danglingCompRefs == null) {
var newId = newUniqueFileId();
InsertFileId(lines,comp.id.origLine,newId);
foundGo.ApplyCompRefAddition(lines,newId);
return ApplyFix(out suggestedContent);
} else if (foundGo.danglingCompRefs.Count == 1) {
InsertFileId(lines,comp.id.origLine,foundGo.GetFirstDanglingId());
// take this as the id for the comp
return ApplyFix(out suggestedContent);
} else {
throw new NoFixAvaivableException($"Found go on line {foundGo.id.origLine} for broken id on line {comp.id.origLine} but it has multiple dangling comp refs.");
}
} else {
throw new NoFixAvaivableException($"Broken id on line {comp.id.origLine} and don't know any corresponding game object.");
}
}
}
// broken comp refs
foreach (var go in goLookup.Values) {
if (goIdRefs.TryGetValue(go.id.id, out var knownGoRefs)) {
if (knownGoRefs.Count != go.compRefs.Count || go.hasBrokenCompRefs) {
go.ApplyNewCompRefs(lines, knownGoRefs);
return ApplyFix(out suggestedContent);
}
} else {
throw new PrefabParseException($"No component single comp is referencing {go.name}, (line: {go.id.origLine})");
}
}
return false;
// NOTE we only allow 1 fix at a time.
// It's very unlikely that there are multiple broken things at the same time
// this way we don't have to keep track of moving lines (I would do it with an <int,int> dict if I wanted to go there.)
// asume lines changed.
bool ApplyFix(out string _newContent) {
var sb = new StringBuilder();
foreach (var line in lines) {
// sb.AppendLine(line);
if (lines.IndexOf(line) == lines.Count -1) {
sb.Append(line);
} else {
sb.AppendLine(line);
}
}
var outputPath = $"{inputPath}-out";
File.WriteAllText(outputPath,sb.ToString());
Console.WriteLine("---------------- would write -------------");
// Console.WriteLine(sb.ToString());
_newContent = sb.ToString();
return true;
}
string newUniqueFileId() {
var fileIdNum = -1337;
var safetyCounter = 0;
const int maxTries = 100_000;
while (allFileIds.Contains(fileIdNum.ToString()) && safetyCounter++ < maxTries) {
fileIdNum++;
}
if (safetyCounter >= maxTries) {
throw new PrefabParseException("Failed to get unique id");
}
return fileIdNum.ToString();
}
}
static string fileIdForLine(string line) {
return line.Substring(line.IndexOf("&") + 1);
}
static void InsertFileId(List<string> lines, int index, string fileId) {
var line = lines[index];
if (line.IndexOf("&") < 0) {
throw new PrefabParseException($"Expected an & in line {index}");
}
lines[index] = line.Insert(line.IndexOf("&") + 1,fileId);
}
static void ReplaceLine(List<string> lines, int index, string newStr) {
lines.RemoveAt(index);
lines.Insert(index,newStr);
}
static List<ParsedObj> ParsePrefab(List<string> lines) {
var objs = new List<ParsedObj>();
var comps = new List<ParsedComp>();
var currLine = 0;
ParsedObj currObj = null;
foreach (var line in lines) {
if (objBeginningRegex.Match(line).Success) {
if (currObj != null) {
objs.Add(currObj);
}
if (TryParseCompBeginningLine(line, out var type, out var id)) {
if (strippedObjBeginningRegex.Match(line).Success) {
currObj = new StrippedObj();
} else if (type == UnityYamlClassId.GameObject) {
currObj = new ParsedGameObject();
} else if (type == UnityYamlClassId.PrefabInstance) {
currObj = new ParsedPrefabInstance();
} else {
currObj = new ParsedComp();
}
currObj.id = (currLine,id);
currObj.type = type;
}
} else if (currObj is ParsedGameObject gameObject) {
if (compRefRegex.Match(line).Success) {
if (gameObject.compRefs == null) {
gameObject.compRefsStart = currLine;
gameObject.compRefs = new List<CompRef>();
}
gameObject.compRefs.Add(new CompRef() { id = compRefRegex.Match(line).Groups[1].ToString(), origLine = currLine });
gameObject.origCompRefCount++;
} else if (goNameRegex.Match(line).Success) {
gameObject.name = goNameRegex.Match(line).Groups[1].ToString();
}
} else if (currObj is ParsedComp comp && gameObjRefRegex.Match(line).Success) {
comp.goRef = (currLine,gameObjRefRegex.Match(line).Groups[1].ToString());
} else if (currObj is ParsedPrefabInstance prefabInstance && prefabTransformRegex.Match(line).Success) {
prefabInstance.transformRefs.Add((currLine,prefabTransformRegex.Match(line).Groups[1].ToString()));
}
currLine++;
}
if (currObj != null) {
objs.Add(currObj);
}
return objs;
}
static bool TryParseCompBeginningLine(string line, out UnityYamlClassId typeNum, out string id) {
typeNum = default;
id = default;
if (!objBeginningRegex.IsMatch(line)) return false;
var match = objBeginningRegex.Match(line);
id = match.Groups[2].ToString();
typeNum = default;
if (Int32.TryParse(match.Groups[1].ToString(), out var result)) {
typeNum = (UnityYamlClassId)result;
return true;
}
return false;
}
static Regex gameObjStartReg = new Regex(@"--- !u!1 &");
static Regex compRefRegex = new Regex(@" - component: {fileID: (-?\d+)?}");
static Regex gameObjRefRegex = new Regex(@" m_GameObject: {fileID: (-?\d+)?}");
static Regex objBeginningRegex = new Regex(@"--- !u!(\d+) &(-?\d+)?");
static Regex strippedObjBeginningRegex = new Regex(@"--- !u!(\d+) &(-?\d+)? stripped");
static Regex transformChildRegex = new Regex(@" - {fileID: (-?\d+)?}");
static Regex prefabTransformRegex = new Regex(@" m_TransformParent: {fileID: (-?\d+)?}");
static Regex goNameRegex = new Regex(@" m_Name: (\w+)");
static Regex prefabReg = new Regex(@"--- !u!1001 &(-?\d+)?");
public enum UnityYamlClassId {
Object = 0,
GameObject = 1,
Component = 2,
LevelGameManager = 3,
Transform = 4,
TimeManager = 5,
GlobalGameManager = 6,
Behaviour = 8,
GameManager = 9,
AudioManager = 11,
InputManager = 13,
RectTransform = 224,
PrefabInstance = 1001,
}
}
# endif