-
Notifications
You must be signed in to change notification settings - Fork 0
/
Mergecheckerperf.cs
387 lines (309 loc) · 13.4 KB
/
Mergecheckerperf.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
# if false
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using System.Text;
using System.Diagnostics;
public static class Programm {
public class NoFixAvaivableException : Exception {
public NoFixAvaivableException(string message) : base(message) { }
}
public class PrefabParseException : Exception {
public PrefabParseException(string message) : base(message) { }
}
const string headerPart =
@"%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
";
const string deleteFlag = "#flagdelete#";
public static void Main(string[] args) {
// Csole.WriteLine("==== ParseGameObj ====\n");
Environment.CurrentDirectory = Environment.GetEnvironmentVariable("IDLEGAMEDIR");
// CheckPrefab();
// var path = "Assets/LoadGroups/Match3/Match3.prefab";
// var path = "/home/benj/idlegame/IdleGame/Assets/LoadGroups/Jackpot/Jackpot.prefab";
// var path = "/home/benj/repos/unity-empty/unity-empty/Assets/BestPrefab.prefab";
// var path = "/home/benj/repos/unity-empty/unity-empty/Assets/BestPrefab.prefab";
using (new PerfClock("Complete")) {
foreach (var prefab in File.ReadAllLines("biggest-prefabs")) {
// var prefab = path;
using (new PerfClock(Path.GetFileNameWithoutExtension(prefab))) {
CheckPrefab(prefab);
}
return;
}
// foreach (var line in File.ReadAllLines(path)) {
// // if (goNameRegex.Match(line).Success) {
// // goNameRegex.Match(line).Groups[1].ToString();
// // }
// }
}
// try {
// CheckPrefab(path);
// } catch (Exception e) {
// }
}
class PerfClock : IDisposable {
Stopwatch _sw;
string name;
public PerfClock(string name) {
_sw = Stopwatch.StartNew();
this.name = name;
}
public void Dispose() {
Console.WriteLine($"{name} took {_sw.ElapsedMilliseconds} ms");
}
}
static int currLine = 0;
public static void CheckPrefab(string inputPath) {
var isDirty = false;
var inputLines = new List<string>();
using (new PerfClock("ReadAllLines")) {
foreach (var line in File.ReadAllLines(inputPath)) {
inputLines.Add(line);
}
}
List<ParsedGo> gos;
using (new PerfClock("ParsePrefab")) {
gos = ParsePrefab(inputLines);
}
var allFileIds = new HashSet<string>();
foreach (var go in gos) {
allFileIds.Add(go.fileId);
foreach (var compFileId in go.compFileIds) {
allFileIds.Add(compFileId.id);
}
}
foreach (var prefabTransformRef in prefabTransformRefs) {
if (prefabTransformRef != "0" &&
(String.IsNullOrEmpty(prefabTransformRef) || !allFileIds.Contains(prefabTransformRef))) {
// NOTE no guide yet because I don't know how often that happens
throw new NoFixAvaivableException($"{inputPath} has a broken prefab transform ref.\nYou can try grep for\n{prefabTransformRef}\nIn the prefab, then find out which prefab it is and to which transform it should belong. Can poke Ben if you are stuck.");
}
}
var compFileIdsInGo = new HashSet<string>();
foreach (var go in gos) {
if (String.IsNullOrEmpty(go.fileId)) {
// replace line with a new file id of our own.
var newFileId = newUniqueFileId();
allFileIds.Add(newFileId);
InsertFileId(go.lines,0,newFileId);
isDirty = true;
}
compFileIdsInGo.Clear();
var compIdsDirty = false;
foreach (var compFileId in go.compFileIds) {
if (String.IsNullOrEmpty(compFileId.id)) {
compIdsDirty = true;
var newFileId = newUniqueFileId();
var idx = go.lines.IndexOf(compFileId.origLine);
InsertFileId(go.lines, idx, newFileId);
allFileIds.Add(newFileId);
compFileIdsInGo.Add(newFileId);
Console.WriteLine("a comp file id is null. {compFileId.origLine}");
} else {
compFileIdsInGo.Add(compFileId.id);
}
}
foreach (var compRef in go.compRefs) {
if (String.IsNullOrEmpty(compRef.item) || !compFileIdsInGo.Contains(compRef.item)) {
compIdsDirty = true;
Console.WriteLine("some comp ref is not there, or null {compRef.origLine}");
}
}
if (go.compRefs.Count != compFileIdsInGo.Count) {
Console.WriteLine($"{go.name} - {go.lines[0]}, comp id count is off.");
}
if (compIdsDirty || go.compRefs.Count != compFileIdsInGo.Count) {
// do the component fix part.
go.ReplaceCompRefs(compFileIdsInGo);
isDirty = true;
Console.WriteLine("replacing comp refs");
}
}
if (isDirty) {
var sb = new StringBuilder();
sb.Append(headerPart);
foreach (var go in gos) {
foreach (var line in go.lines) {
sb.AppendLine(line);
}
if (prefabInstancePart != null) {
foreach (var line in prefabInstancePart) {
sb.AppendLine(line);
}
}
}
var content = sb.ToString();
if (content == headerPart) {
throw new PrefabParseException("{inputPath} shrank a lot. Something went wrong during parsing.");
}
var outputPath = $"{inputPath}-out";
File.WriteAllText(outputPath, content);
// // Csole.WriteLine("-------------- woule rewrite: --------------");
// // Csole.WriteLine(content);
}
string newUniqueFileId() {var fileIdNum = -1337;
var x = 0;
while (allFileIds.Contains(fileIdNum.ToString()) && x++ < 10000) {
fileIdNum++;
}
return fileIdNum.ToString();
}
}
// NOTE we are assuming that prefab instance syntax always appears at the bottom of the prefab,
// and that no regular game objects are interspersed
class ParsedGo {
public readonly string fileId;
public readonly string name;
public List<(string origLine, string id)> compFileIds = new List<(string origLine, string id)>();
public List<(string origLine, string item)> compRefs = new List<(string origLine, string item)>();
public List<(string origLine, string item)> transformChildRefs = new List<(string origLine, string item)>();
public List<(string origLine, string item)> compGoRefs = new List<(string origLine, string item)>();
public readonly int compRefPartStart;
public readonly int originalCompRefCount;
public List<string> lines = new List<string>();
public ParsedGo(List<string> inputLines) {
var x = 0;
foreach (var line in inputLines) {
lines.Add(line);
if (TryParseCompBeginningLine(line, out var typeNum, out var id)) {
// gameobject line
if ((UnityYamlClassId)typeNum == UnityYamlClassId.GameObject) {
fileId = id;
} else if ((typeNum == UnityYamlClassId.Transform || typeNum == UnityYamlClassId.RectTransform) && String.IsNullOrEmpty(id)) {
throw new NoFixAvaivableException("Encountered broken file id on a transform. Fix would be complex.");
} else {
// component line
compFileIds.Add((line,id));
}
} else if (goNameRegex.Match(line).Success) {
name = goNameRegex.Match(line).Groups[1].ToString();
} else if (compRefRegex.Match(line).Success) {
if (compRefPartStart == 0) {
compRefPartStart = x;
}
compRefs.Add((line,compRefRegex.Match(line).Groups[1].ToString()));
}
else if (transformChildRegex.Match(line).Success) {
transformChildRefs.Add((line,transformChildRegex.Match(line).Groups[1].ToString()));
}
x++;
}
originalCompRefCount = compRefs.Count;
}
public void ReplaceCompRefs(IEnumerable<string> newRefs) {
lines.RemoveRange(compRefPartStart,originalCompRefCount);
foreach (var elem in newRefs) {
lines.Insert(compRefPartStart,$" - component: {{fileID: {elem}}}");
}
}
}
static bool TryParseCompBeginningLine(string line, out UnityYamlClassId typeNum, out string id) {
typeNum = default;
id = default;
if (!compBeginningRegex.IsMatch(line)) return false;
var match = compBeginningRegex.Match(line);
id = match.Groups[2].ToString();
typeNum = default;
if (Int32.TryParse(match.Groups[1].ToString(), out var result)) {
typeNum = (UnityYamlClassId)result;
return true;
}
return false;
}
static HashSet<string> prefabTransformRefs;
static List<string> prefabInstancePart;
static Regex gameObjStartReg = new Regex(@"--- !u!1 &");
static Regex compRefRegex = new Regex(@" - component: {fileID: (-?\d+)?}");
static Regex gameObjRefRegex = new Regex(@" m_GameObject: {fileID: (-?\d+)?}");
static Regex compBeginningRegex = new Regex(@"--- !u!(\d+) &(-?\d+)?");
static Regex transformChildRegex = new Regex(@" - {fileID: (-?\d+)?}");
static Regex prefabTransformRegex = new Regex(@" m_TransformParent: {fileID: (-?\d+)?}");
static Regex goNameRegex = new Regex(@" m_Name: (\w+)");
static Regex prefabReg = new Regex(@"--- !u!1001 &(-?\d+)?");
static List<ParsedGo> ParsePrefab(List<string> lines) {
List<ParsedGo> gos = new List<ParsedGo>();
List<string> goLines = new List<string>();
prefabTransformRefs = new HashSet<string>();
currLine++;
var insideHeader = true;
var insidePrefabInstancePart = false;
foreach (var line in lines) {
// var str = ((float)x++ / (float)lines.Count).ToString("P");
// Csole.WriteLine(str);
// Csole.WriteLine(line);
if (!insidePrefabInstancePart && gameObjStartReg.Match(line).Success) {
if (!insideHeader) {
gos.Add(new ParsedGo(goLines));
goLines.Clear();
}
insideHeader = false;
goLines.Clear();
} else if (prefabReg.Match(line).Success) {
var match = compBeginningRegex.Match(line);
if (String.IsNullOrEmpty(match.Groups[2].ToString())) {
throw new NoFixAvaivableException("The file Id of a prefab instance was missing.\nLet Ben know because we can support a fix.");
}
gos.Add(new ParsedGo(goLines));
goLines.Clear();
insidePrefabInstancePart = true;
} else if (insidePrefabInstancePart && prefabTransformRegex.Match(line).Success) {
prefabTransformRefs.Add(prefabTransformRegex.Match(line).Groups[1].ToString());
// Console.WriteLine($"{currLine}: {prefabTransformRegex.Match(line).Groups[1].ToString()}");
}
goLines.Add(line);
}
// aka parse the last go of a prefab that doesn't have prefab instances
if (!insidePrefabInstancePart) {
gos.Add(new ParsedGo(goLines));
} else {
prefabInstancePart = goLines;
}
return gos;
}
static string fileIdForLine(string line) {
return line.Substring(line.IndexOf("&") + 1);
}
static void InsertFileId(List<string> lines, int index, string fileId) {
var line = lines[index];
if (line.IndexOf("&") < 0) {
throw new PrefabParseException($"Expected an & in line {index}");
}
lines[index] = line.Insert(line.IndexOf("&") + 1,fileId);
}
static void ReplaceLine(List<string> lines, int index, string newStr) {
lines.RemoveAt(index);
lines.Insert(index,newStr);
}
static void FlagRemoveLine(List<string> lines, int index) {
lines.RemoveAt(index);
lines.Insert(index,deleteFlag);
}
static string GetModifiedContent(List<string> lines) {
var res = "";
foreach (var line in lines) {
if (line != deleteFlag) {
res += $"{line}\n";
}
}
return res;
}
public enum UnityYamlClassId {
Object = 0,
GameObject = 1,
Component = 2,
LevelGameManager = 3,
Transform = 4,
TimeManager = 5,
GlobalGameManager = 6,
Behaviour = 8,
GameManager = 9,
AudioManager = 11,
InputManager = 13,
RectTransform = 224,
PrefabInstance = 1001,
}
}
# endif