MarchingCubes-UE4 Procedural terrain entirely destructible. Important: the project still needs a lots of improvements, he is far from being perfect Generate using FastNoise and Marching cubes algorithm. Download The project, generate Visual Studio files, compile and play. Resources that helped me: http://paulbourke.net/geometry/polygonise/ https://www.youtube.com/watch?v=M3iI2l0ltbE