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UnityPaintball

During the development of Six Seasons and a Game, there was a period of time where it looked like the Unreal Engine version of the project may never see the light of day. This is when I explored the possibility of porting the game to Unity, using the Mirror API for networking. I created this demo by myself using some existing art assets from the time, and retargeting animations from Mixamo.

Showreel: https://www.youtube.com/watch?v=XJ-I4iqXXq0&feature=emb_title&ab_channel=BenjaminPavlovits

Featuring:

  • 8v8 multiplayer using Steam Matchmaking or LAN.
  • Team Deathmatch.
  • Character selection.
  • Firearm selection, each one supporting its own set of first person / third person animations.
  • Visible paintballs with bullet drop, authoritatively controlled by the host machine, but simulated on each client individually for instantaneous feedback.
  • Designer-friendly controls for each firearms bullet profile, such as projectile speed, drop rate and damage.

https://benpav001.wordpress.com/portfolio-2/

Thanks for checking out my recent work! I’d love to get in touch.

(314) 337-4841 • benpav001@gmail.com

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