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Benjamin Zaporzan
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Apr 28, 2011
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* What is Kampf | ||
Kampf is a game developed to take advantage of a flexible | ||
design. Speed isn't of necessity, but anything that can, should be | ||
optimized in time. | ||
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* Explanation of different directories | ||
- kampf.org :: includes a basic idea of what needs to be finished, | ||
and small jots on ideas behind how to implement | ||
certain elements of the engine, and what should be | ||
expected out of the engine. | ||
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*NOTE* | ||
/The org extension comes from the popular org-mode extension in emacs/ | ||
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- kampf_UML_diagram.dia :: is a small diagram, which shows the | ||
underlying structure. This is not concrete and will be changed | ||
if there are more design constraints or ends up becoming | ||
inflexible for later implementations. Runs in the program 'dia' | ||
[[http://projects.gnome.org/dia/]] | ||
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- kampf_UML_diagram.png :: export of kampf_UML_diagram.dia | ||
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* Compiling | ||
venture to ./src and run the makefile with *make* the executable is | ||
placed in the parent folder | ||
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In this future, I will developing autotools extension to the project. |