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reason is that it performs gravity calculations on the original velocity values. So with such a high velocity, the relative amount which goes towards the y-motion is very small. At the max speed calculations that disappears to near-0.
Probably could be fixed by taking maximum speed into account for gravity calculations, though that might break some existing coaster designs maybe? Idk
Info
Please provide the following information:
Bug
Trains continue to move while in air when launch is high
Description
When using /launch and doing a large number such as 10000000 trains will contiue in the air forever even is the max speed is low
Expected behaviour
fall off after a certain distance
Actual behaviour
continue moving in the air without losing height
Steps to reproduce
(Max speed set to 50m/s) Place rails high up, use /train 1000000000000 in a minecart
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