A gaze tracker application which works with regular webcams. Developed in C++ 11 with OpenCV and Qt. (CURRENTLY GERMAN DOCUMENTATION ONLY)
The game connect 4 with an AI opponent which uses the algorithms MinMax or NegaMax with Alpha Beta Pruning to choose the next possible turn.
A replica of Nvidia's "Cascades" demo and codebase for shader programming in DirectX 11.
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