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Ensure that events are updated even when using a bare-bones Bevy App (#…
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…13808)

As discovered in
Leafwing-Studios/leafwing-input-manager#538,
there appears to be some real weirdness going on in how event updates
are processed between Bevy 0.13 and Bevy 0.14.

To identify the cause and prevent regression, I've added tests to
validate the intended behavior.
My initial suspicion was that this would be fixed by
#13762, but that doesn't seem to
be the case.

Instead, events appear to never be updated at all when using `bevy_app`
by itself. This is part of the problem resolved by
#11528, and introduced by
#10077.

After some investigation, it appears that `signal_event_update_system`
is never added using a bare-bones `App`, and so event updates are always
skipped.

This can be worked around by adding your own copy to a
later-in-the-frame schedule, but that's not a very good fix.

Ensure that if we're not using a `FixedUpdate` schedule, events are
always updated every frame.

To do this, I've modified the logic of `event_update_condition` and
`event_update_system` to clearly and correctly differentiate between the
two cases: where we're waiting for a "you should update now" signal and
where we simply don't care.

To encode this, I've added the `ShouldUpdateEvents` enum, replacing a
simple `bool` in `EventRegistry`'s `needs_update` field.

Now, both tests pass as expected, without having to manually add a
system!

I've written two parallel unit tests to cover the intended behavior:

1. Test that `iter_current_update_events` works as expected in
`bevy_ecs`.
2. Test that `iter_current_update_events` works as expected in
`bevy_app`

I've also added a test to verify that event updating works correctly in
the presence of a fixed main schedule, and a second test to verify that
fixed updating works at all to help future authors narrow down failures.

- [x] figure out why the `bevy_app` version of this test fails but the
`bevy_ecs` version does not
- [x] figure out why `EventRegistry::run_updates` isn't working properly
- [x] figure out why `EventRegistry::run_updates` is never getting
called
- [x] figure out why `event_update_condition` is always returning false
- [x] figure out why `EventRegistry::needs_update` is always false
- [x] verify that the problem is a missing `signal_events_update_system`

---------

Co-authored-by: Mike <mike.hsu@gmail.com>
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2 people authored and mnmaita committed Jun 14, 2024
1 parent eca7e87 commit 4eaba9a
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39 changes: 38 additions & 1 deletion crates/bevy_app/src/app.rs
Original file line number Diff line number Diff line change
Expand Up @@ -925,7 +925,7 @@ mod tests {
change_detection::{DetectChanges, ResMut},
component::Component,
entity::Entity,
event::EventWriter,
event::{Event, EventWriter, Events},
query::With,
removal_detection::RemovedComponents,
schedule::{IntoSystemConfigs, ScheduleLabel},
Expand Down Expand Up @@ -1274,4 +1274,41 @@ mod tests {
.init_non_send_resource::<NonSendTestResource>()
.init_resource::<TestResource>();
}

#[test]
fn events_should_be_updated_once_per_update() {
#[derive(Event, Clone)]
struct TestEvent;

let mut app = App::new();
app.add_event::<TestEvent>();

// Starts empty
let test_events = app.world().resource::<Events<TestEvent>>();
assert_eq!(test_events.len(), 0);
assert_eq!(test_events.iter_current_update_events().count(), 0);
app.update();

// Sending one event
app.world_mut().send_event(TestEvent);

let test_events = app.world().resource::<Events<TestEvent>>();
assert_eq!(test_events.len(), 1);
assert_eq!(test_events.iter_current_update_events().count(), 1);
app.update();

// Sending two events on the next frame
app.world_mut().send_event(TestEvent);
app.world_mut().send_event(TestEvent);

let test_events = app.world().resource::<Events<TestEvent>>();
assert_eq!(test_events.len(), 3); // Events are double-buffered, so we see 1 + 2 = 3
assert_eq!(test_events.iter_current_update_events().count(), 2);
app.update();

// Sending zero events
let test_events = app.world().resource::<Events<TestEvent>>();
assert_eq!(test_events.len(), 2); // Events are double-buffered, so we see 2 + 0 = 2
assert_eq!(test_events.iter_current_update_events().count(), 0);
}
}
88 changes: 80 additions & 8 deletions crates/bevy_ecs/src/event.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1010,10 +1010,25 @@ struct RegisteredEvent {
/// to update all of the events.
#[derive(Resource, Default)]
pub struct EventRegistry {
needs_update: bool,
/// Should the events be updated?
///
/// This field is generally automatically updated by the [`signal_event_update_system`](crate::event::update::signal_event_update_system).
pub should_update: ShouldUpdateEvents,
event_updates: Vec<RegisteredEvent>,
}

/// Controls whether or not the events in an [`EventRegistry`] should be updated.
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
pub enum ShouldUpdateEvents {
/// Without any fixed timestep, events should always be updated each frame.
#[default]
Always,
/// We need to wait until at least one pass of the fixed update schedules to update the events.
Waiting,
/// At least one pass of the fixed update schedules has occurred, and the events are ready to be updated.
Ready,
}

impl EventRegistry {
/// Registers an event type to be updated.
pub fn register_event<T: Event>(world: &mut World) {
Expand Down Expand Up @@ -1058,9 +1073,12 @@ impl EventRegistry {
pub struct EventUpdates;

/// Signals the [`event_update_system`] to run after `FixedUpdate` systems.
///
/// This will change the behavior of the [`EventRegistry`] to only run after a fixed update cycle has passed.
/// Normally, this will simply run every frame.
pub fn signal_event_update_system(signal: Option<ResMut<EventRegistry>>) {
if let Some(mut registry) = signal {
registry.needs_update = true;
registry.should_update = ShouldUpdateEvents::Ready;
}
}

Expand All @@ -1069,18 +1087,34 @@ pub fn event_update_system(world: &mut World, mut last_change_tick: Local<Tick>)
if world.contains_resource::<EventRegistry>() {
world.resource_scope(|world, mut registry: Mut<EventRegistry>| {
registry.run_updates(world, *last_change_tick);
// Disable the system until signal_event_update_system runs again.
registry.needs_update = false;

registry.should_update = match registry.should_update {
// If we're always updating, keep doing so.
ShouldUpdateEvents::Always => ShouldUpdateEvents::Always,
// Disable the system until signal_event_update_system runs again.
ShouldUpdateEvents::Waiting | ShouldUpdateEvents::Ready => {
ShouldUpdateEvents::Waiting
}
};
});
}
*last_change_tick = world.change_tick();
}

/// A run condition for [`event_update_system`].
pub fn event_update_condition(signal: Option<Res<EventRegistry>>) -> bool {
// If we haven't got a signal to update the events, but we *could* get such a signal
// return early and update the events later.
signal.map_or(false, |signal| signal.needs_update)
///
/// If [`signal_event_update_system`] has been run at least once,
/// we will wait for it to be run again before updating the events.
///
/// Otherwise, we will always update the events.
pub fn event_update_condition(maybe_signal: Option<Res<EventRegistry>>) -> bool {
match maybe_signal {
Some(signal) => match signal.should_update {
ShouldUpdateEvents::Always | ShouldUpdateEvents::Ready => true,
ShouldUpdateEvents::Waiting => false,
},
None => true,
}
}

/// [`Iterator`] over sent [`EventIds`](`EventId`) from a batch.
Expand Down Expand Up @@ -1541,4 +1575,42 @@ mod tests {
});
schedule.run(&mut world);
}

#[test]
fn iter_current_update_events_iterates_over_current_events() {
#[derive(Event, Clone)]
struct TestEvent;

let mut test_events = Events::<TestEvent>::default();

// Starting empty
assert_eq!(test_events.len(), 0);
assert_eq!(test_events.iter_current_update_events().count(), 0);
test_events.update();

// Sending one event
test_events.send(TestEvent);

assert_eq!(test_events.len(), 1);
assert_eq!(test_events.iter_current_update_events().count(), 1);
test_events.update();

// Sending two events on the next frame
test_events.send(TestEvent);
test_events.send(TestEvent);

assert_eq!(test_events.len(), 3); // Events are double-buffered, so we see 1 + 2 = 3
assert_eq!(test_events.iter_current_update_events().count(), 2);
test_events.update();

// Sending zero events
assert_eq!(test_events.len(), 2); // Events are double-buffered, so we see 2 + 0 = 2
assert_eq!(test_events.iter_current_update_events().count(), 0);
}
}

// #[cfg(test)]
// mod tests {
// use crate::{self as bevy_ecs, event::Events};
// use bevy_ecs_macros::Event;
// }
2 changes: 1 addition & 1 deletion crates/bevy_ecs/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ pub mod prelude {
change_detection::{DetectChanges, DetectChangesMut, Mut, Ref},
component::Component,
entity::{Entity, EntityMapper},
event::{Event, EventReader, EventWriter, Events},
event::{Event, EventReader, EventWriter, Events, ShouldUpdateEvents},
query::{Added, AnyOf, Changed, Has, Or, QueryBuilder, QueryState, With, Without},
removal_detection::RemovedComponents,
schedule::{
Expand Down
173 changes: 168 additions & 5 deletions crates/bevy_time/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ pub mod prelude {
}

use bevy_app::{prelude::*, RunFixedMainLoop};
use bevy_ecs::event::signal_event_update_system;
use bevy_ecs::event::{signal_event_update_system, EventRegistry, ShouldUpdateEvents};
use bevy_ecs::prelude::*;
use bevy_utils::{tracing::warn, Duration, Instant};
pub use crossbeam_channel::TrySendError;
Expand Down Expand Up @@ -65,8 +65,11 @@ impl Plugin for TimePlugin {
app.add_systems(First, time_system.in_set(TimeSystem))
.add_systems(RunFixedMainLoop, run_fixed_main_schedule);

// ensure the events are not dropped until `FixedMain` systems can observe them
// Ensure the events are not dropped until `FixedMain` systems can observe them
app.add_systems(FixedPostUpdate, signal_event_update_system);
let mut event_registry = app.world_mut().resource_mut::<EventRegistry>();
// We need to start in a waiting state so that the events are not updated until the first fixed update
event_registry.should_update = ShouldUpdateEvents::Waiting;
}
}

Expand Down Expand Up @@ -141,9 +144,13 @@ fn time_system(

#[cfg(test)]
mod tests {
use crate::{Fixed, Time, TimePlugin, TimeUpdateStrategy};
use bevy_app::{App, Startup, Update};
use bevy_ecs::event::{Event, EventReader, EventWriter};
use crate::{Fixed, Time, TimePlugin, TimeUpdateStrategy, Virtual};
use bevy_app::{App, FixedUpdate, Startup, Update};
use bevy_ecs::{
event::{Event, EventReader, EventRegistry, EventWriter, Events, ShouldUpdateEvents},
system::{Local, Res, ResMut, Resource},
};
use bevy_utils::Duration;
use std::error::Error;

#[derive(Event)]
Expand All @@ -159,6 +166,91 @@ mod tests {
}
}

#[derive(Event)]
struct DummyEvent;

#[derive(Resource, Default)]
struct FixedUpdateCounter(u8);

fn count_fixed_updates(mut counter: ResMut<FixedUpdateCounter>) {
counter.0 += 1;
}

fn report_time(
mut frame_count: Local<u64>,
virtual_time: Res<Time<Virtual>>,
fixed_time: Res<Time<Fixed>>,
) {
println!(
"Virtual time on frame {}: {:?}",
*frame_count,
virtual_time.elapsed()
);
println!(
"Fixed time on frame {}: {:?}",
*frame_count,
fixed_time.elapsed()
);

*frame_count += 1;
}

#[test]
fn fixed_main_schedule_should_run_with_time_plugin_enabled() {
// Set the time step to just over half the fixed update timestep
// This way, it will have not accumulated enough time to run the fixed update after one update
// But will definitely have enough time after two updates
let fixed_update_timestep = Time::<Fixed>::default().timestep();
let time_step = fixed_update_timestep / 2 + Duration::from_millis(1);

let mut app = App::new();
app.add_plugins(TimePlugin)
.add_systems(FixedUpdate, count_fixed_updates)
.add_systems(Update, report_time)
.init_resource::<FixedUpdateCounter>()
.insert_resource(TimeUpdateStrategy::ManualDuration(time_step));

// Frame 0
// Fixed update should not have run yet
app.update();

assert!(Duration::ZERO < fixed_update_timestep);
let counter = app.world().resource::<FixedUpdateCounter>();
assert_eq!(counter.0, 0, "Fixed update should not have run yet");

// Frame 1
// Fixed update should not have run yet
app.update();

assert!(time_step < fixed_update_timestep);
let counter = app.world().resource::<FixedUpdateCounter>();
assert_eq!(counter.0, 0, "Fixed update should not have run yet");

// Frame 2
// Fixed update should have run now
app.update();

assert!(2 * time_step > fixed_update_timestep);
let counter = app.world().resource::<FixedUpdateCounter>();
assert_eq!(counter.0, 1, "Fixed update should have run once");

// Frame 3
// Fixed update should have run exactly once still
app.update();

assert!(3 * time_step < 2 * fixed_update_timestep);
let counter = app.world().resource::<FixedUpdateCounter>();
assert_eq!(counter.0, 1, "Fixed update should have run once");

// Frame 4
// Fixed update should have run twice now
app.update();

assert!(4 * time_step > 2 * fixed_update_timestep);
let counter = app.world().resource::<FixedUpdateCounter>();
assert_eq!(counter.0, 2, "Fixed update should have run twice");
}

#[test]
fn events_get_dropped_regression_test_11528() -> Result<(), impl Error> {
let (tx1, rx1) = std::sync::mpsc::channel();
Expand Down Expand Up @@ -199,4 +291,75 @@ mod tests {
// Check event type 2 has been dropped
rx2.try_recv()
}

#[test]
fn event_update_should_wait_for_fixed_main() {
// Set the time step to just over half the fixed update timestep
// This way, it will have not accumulated enough time to run the fixed update after one update
// But will definitely have enough time after two updates
let fixed_update_timestep = Time::<Fixed>::default().timestep();
let time_step = fixed_update_timestep / 2 + Duration::from_millis(1);

fn send_event(mut events: ResMut<Events<DummyEvent>>) {
events.send(DummyEvent);
}

let mut app = App::new();
app.add_plugins(TimePlugin)
.add_event::<DummyEvent>()
.init_resource::<FixedUpdateCounter>()
.add_systems(Startup, send_event)
.add_systems(FixedUpdate, count_fixed_updates)
.insert_resource(TimeUpdateStrategy::ManualDuration(time_step));

for frame in 0..10 {
app.update();
let fixed_updates_seen = app.world().resource::<FixedUpdateCounter>().0;
let events = app.world().resource::<Events<DummyEvent>>();
let n_total_events = events.len();
let n_current_events = events.iter_current_update_events().count();
let event_registry = app.world().resource::<EventRegistry>();
let should_update = event_registry.should_update;

println!("Frame {frame}, {fixed_updates_seen} fixed updates seen. Should update: {should_update:?}");
println!("Total events: {n_total_events} | Current events: {n_current_events}",);

match frame {
0 | 1 => {
assert_eq!(fixed_updates_seen, 0);
assert_eq!(n_total_events, 1);
assert_eq!(n_current_events, 1);
assert_eq!(should_update, ShouldUpdateEvents::Waiting);
}
2 => {
assert_eq!(fixed_updates_seen, 1); // Time to trigger event updates
assert_eq!(n_total_events, 1);
assert_eq!(n_current_events, 1);
assert_eq!(should_update, ShouldUpdateEvents::Ready); // Prepping first update
}
3 => {
assert_eq!(fixed_updates_seen, 1);
assert_eq!(n_total_events, 1);
assert_eq!(n_current_events, 0); // First update has occurred
assert_eq!(should_update, ShouldUpdateEvents::Waiting);
}
4 => {
assert_eq!(fixed_updates_seen, 2); // Time to trigger the second update
assert_eq!(n_total_events, 1);
assert_eq!(n_current_events, 0);
assert_eq!(should_update, ShouldUpdateEvents::Ready); // Prepping second update
}
5 => {
assert_eq!(fixed_updates_seen, 2);
assert_eq!(n_total_events, 0); // Second update has occurred
assert_eq!(n_current_events, 0);
assert_eq!(should_update, ShouldUpdateEvents::Waiting);
}
_ => {
assert_eq!(n_total_events, 0); // No more events are sent
assert_eq!(n_current_events, 0);
}
}
}
}
}

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