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Introduce a WindowWrapper to extend the lifetime of the window when…
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… using pipelined rendering (#12978)

# Objective

A `RawWindowHandle` is only valid as long as the window it was retrieved
from is alive. Extend the lifetime of the window, so that the
`RawWindowHandle` doesn't outlive it, and bevy doesn't crash when
closing a window a pipelined renderer is drawing to.

- Fix #11236
- Fix #11150
- Fix #11734
- Alternative to / Closes #12524

## Solution

Introduce a `WindowWrapper` that takes ownership of the window. Require
it to be used when constructing a `RawHandleWrapper`. This forces
windowing backends to store their window in this wrapper.

The `WindowWrapper` is implemented by storing the window in an `Arc<dyn
Any + Send + Sync>`.

We use dynamic dispatch here because we later want the
`RawHandleWrapper` to be able dynamically hold a reference to any
windowing backend's window.

But alas, the `WindowWrapper` itself is still practically invisible to
windowing backends, because it implements `Deref` to the underlying
window, by storing its type in a `PhantomData`.

---

## Changelog

### Added

- Added `WindowWrapper`, which windowing backends are now required to
use to store their underlying window.

### Fixed

- Fixed a safety problem which caused crashes when closing bevy windows
when using pipelined rendering.

## Migration Guide

- Windowing backends now need to store their window in the new
`WindowWrapper`.
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Friz64 committed Apr 30, 2024
1 parent f1db525 commit 9973f0c
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Showing 4 changed files with 57 additions and 16 deletions.
44 changes: 44 additions & 0 deletions crates/bevy_window/src/raw_handle.rs
Expand Up @@ -5,6 +5,38 @@ use raw_window_handle::{
DisplayHandle, HandleError, HasDisplayHandle, HasWindowHandle, RawDisplayHandle,
RawWindowHandle, WindowHandle,
};
use std::{any::Any, marker::PhantomData, ops::Deref, sync::Arc};

/// A wrapper over a window.
///
/// This allows us to extend the lifetime of the window, so it doesn't get eagerly dropped while a
/// pipelined renderer still has frames in flight that need to draw to it.
///
/// This is achieved by storing a shared reference to the window in the [`RawHandleWrapper`],
/// which gets picked up by the renderer during extraction.
#[derive(Debug)]
pub struct WindowWrapper<W> {
reference: Arc<dyn Any + Send + Sync>,
ty: PhantomData<W>,
}

impl<W: Send + Sync + 'static> WindowWrapper<W> {
/// Creates a `WindowWrapper` from a window.
pub fn new(window: W) -> WindowWrapper<W> {
WindowWrapper {
reference: Arc::new(window),
ty: PhantomData,
}
}
}

impl<W: 'static> Deref for WindowWrapper<W> {
type Target = W;

fn deref(&self) -> &Self::Target {
self.reference.downcast_ref::<W>().unwrap()
}
}

/// A wrapper over [`RawWindowHandle`] and [`RawDisplayHandle`] that allows us to safely pass it across threads.
///
Expand All @@ -13,13 +45,25 @@ use raw_window_handle::{
/// thread-safe.
#[derive(Debug, Clone, Component)]
pub struct RawHandleWrapper {
_window: Arc<dyn Any + Send + Sync>,
/// Raw handle to a window.
pub window_handle: RawWindowHandle,
/// Raw handle to the display server.
pub display_handle: RawDisplayHandle,
}

impl RawHandleWrapper {
/// Creates a `RawHandleWrapper` from a `WindowWrapper`.
pub fn new<W: HasWindowHandle + HasDisplayHandle + 'static>(
window: &WindowWrapper<W>,
) -> Result<RawHandleWrapper, HandleError> {
Ok(RawHandleWrapper {
_window: window.reference.clone(),
window_handle: window.window_handle()?.as_raw(),
display_handle: window.display_handle()?.as_raw(),
})
}

/// Returns a [`HasWindowHandle`] + [`HasDisplayHandle`] impl, which exposes [`WindowHandle`] and [`DisplayHandle`].
///
/// # Safety
Expand Down
6 changes: 1 addition & 5 deletions crates/bevy_winit/src/lib.rs
Expand Up @@ -700,7 +700,6 @@ fn handle_winit_event(
.world_mut()
.query_filtered::<(Entity, &Window), (With<CachedWindow>, Without<bevy_window::RawHandleWrapper>)>();
if let Ok((entity, window)) = query.get_single(app.world()) {
use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
let window = window.clone();

let (
Expand All @@ -720,10 +719,7 @@ fn handle_winit_event(
&accessibility_requested,
);

let wrapper = RawHandleWrapper {
window_handle: winit_window.window_handle().unwrap().as_raw(),
display_handle: winit_window.display_handle().unwrap().as_raw(),
};
let wrapper = RawHandleWrapper::new(winit_window).unwrap();

app.world_mut().entity_mut(entity).insert(wrapper);
}
Expand Down
6 changes: 1 addition & 5 deletions crates/bevy_winit/src/system.rs
Expand Up @@ -11,7 +11,6 @@ use bevy_window::{
RawHandleWrapper, Window, WindowClosed, WindowCreated, WindowMode, WindowResized,
};

use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
use winit::{
dpi::{LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize},
event_loop::EventLoopWindowTarget,
Expand Down Expand Up @@ -75,10 +74,7 @@ pub fn create_windows<F: QueryFilter + 'static>(
.set_scale_factor(winit_window.scale_factor() as f32);
commands
.entity(entity)
.insert(RawHandleWrapper {
window_handle: winit_window.window_handle().unwrap().as_raw(),
display_handle: winit_window.display_handle().unwrap().as_raw(),
})
.insert(RawHandleWrapper::new(winit_window).unwrap())
.insert(CachedWindow {
window: window.clone(),
});
Expand Down
17 changes: 11 additions & 6 deletions crates/bevy_winit/src/winit_windows.rs
Expand Up @@ -3,7 +3,9 @@ use bevy_ecs::entity::Entity;

use bevy_ecs::entity::EntityHashMap;
use bevy_utils::{tracing::warn, HashMap};
use bevy_window::{CursorGrabMode, Window, WindowMode, WindowPosition, WindowResolution};
use bevy_window::{
CursorGrabMode, Window, WindowMode, WindowPosition, WindowResolution, WindowWrapper,
};

use winit::{
dpi::{LogicalSize, PhysicalPosition},
Expand All @@ -20,7 +22,7 @@ use crate::{
#[derive(Debug, Default)]
pub struct WinitWindows {
/// Stores [`winit`] windows by window identifier.
pub windows: HashMap<winit::window::WindowId, winit::window::Window>,
pub windows: HashMap<winit::window::WindowId, WindowWrapper<winit::window::Window>>,
/// Maps entities to `winit` window identifiers.
pub entity_to_winit: EntityHashMap<winit::window::WindowId>,
/// Maps `winit` window identifiers to entities.
Expand All @@ -41,7 +43,7 @@ impl WinitWindows {
adapters: &mut AccessKitAdapters,
handlers: &mut WinitActionHandlers,
accessibility_requested: &AccessibilityRequested,
) -> &winit::window::Window {
) -> &WindowWrapper<winit::window::Window> {
let mut winit_window_builder = winit::window::WindowBuilder::new();

// Due to a UIA limitation, winit windows need to be invisible for the
Expand Down Expand Up @@ -240,12 +242,12 @@ impl WinitWindows {

self.windows
.entry(winit_window.id())
.insert(winit_window)
.insert(WindowWrapper::new(winit_window))
.into_mut()
}

/// Get the winit window that is associated with our entity.
pub fn get_window(&self, entity: Entity) -> Option<&winit::window::Window> {
pub fn get_window(&self, entity: Entity) -> Option<&WindowWrapper<winit::window::Window>> {
self.entity_to_winit
.get(&entity)
.and_then(|winit_id| self.windows.get(winit_id))
Expand All @@ -261,7 +263,10 @@ impl WinitWindows {
/// Remove a window from winit.
///
/// This should mostly just be called when the window is closing.
pub fn remove_window(&mut self, entity: Entity) -> Option<winit::window::Window> {
pub fn remove_window(
&mut self,
entity: Entity,
) -> Option<WindowWrapper<winit::window::Window>> {
let winit_id = self.entity_to_winit.remove(&entity)?;
self.winit_to_entity.remove(&winit_id);
self.windows.remove(&winit_id)
Expand Down

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