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Fix typo in UiMaterial documentation
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Frank Hampus Weslien committed Mar 7, 2024
1 parent f67b17d commit fa311ed
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2 changes: 1 addition & 1 deletion crates/bevy_ui/src/ui_material.rs
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ use std::hash::Hash;
use bevy_asset::Asset;
use bevy_render::render_resource::{AsBindGroup, RenderPipelineDescriptor, ShaderRef};

/// Materials are used alongside [`UiMaterialPlugin`](crate::UiMaterialPipeline) and [`MaterialNodeBundle`](crate::prelude::MaterialNodeBundle)
/// Materials are used alongside [`UiMaterialPlugin`](crate::UiMaterialPlugin) and [`MaterialNodeBundle`](crate::prelude::MaterialNodeBundle)
/// to spawn entities that are rendered with a specific [`UiMaterial`] type. They serve as an easy to use high level
/// way to render `Node` entities with custom shader logic.
///
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