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Extend UniformNode to support creating uniform buffers from multiple components #12

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cart opened this issue Jun 2, 2020 · 1 comment
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A-Rendering Drawing game state to the screen C-Enhancement A new feature

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cart commented Jun 2, 2020

There will likely be cases where people want to compose uniform buffers from multiple components (ex: combine Translation, Rotation, Scale into one uniform buffer).

Of course this can currently be done manually, but if it becomes a common pattern it makes sense to automate it.

@karroffel karroffel added A-Rendering Drawing game state to the screen C-Enhancement A new feature labels Aug 12, 2020
superdump referenced this issue in superdump/bevy Jun 30, 2021
bevy_pbr2: Fix light uniforms
cart pushed a commit that referenced this issue Jul 24, 2021
bevy_pbr2: Fix light uniforms
cart pushed a commit that referenced this issue Jul 24, 2021
bevy_pbr2: Fix light uniforms
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cart commented Jul 19, 2022

UniformNode no longer exists, so we can close this :)

@cart cart closed this as completed Jul 19, 2022
cart pushed a commit that referenced this issue Jun 18, 2023
handwritten bit packing/unpacking for dx12
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Labels
A-Rendering Drawing game state to the screen C-Enhancement A new feature
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