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lighting
example emissive values need to be adjusted
#12330
Comments
Sadly I dont know its original value, but a 10x value seems okayish for me, what do you think? The 100x value seems to just burn out the whole render. |
I would check out the |
I did change these values in #11982, but they were just estimates and not calculated. |
I think your changes there were for the lights like @rparrett mentioned. This is for the emissive on the bodies acting like the lights |
Right. This is addressing something that was missed in #11982. |
# Objective - Fixes bevyengine#12330 ## Solution - Increasing the emissive of the objects representing the lights.
Bevy version
0.13 / main / after #11868
What you did
cargo run --example lighting
What went wrong
The sphere and capsules representing the red and green lights are dark and sad. They used to be bright.
The sphere representing the blue light doesn't seem to be visible in the scene at all, but it also has an emissive value that probably needs adjusting.
It seems like values in the ballpark of 100x the old values might work.
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