Deprecate then remove ReceivedCharacter
#12639
Labels
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
Oh wow. Thanks for the context. So having
KeyboardInput
events carry the full info likewinit
'sKeyEvent
was a necessary move then.Yeah, seems like we should deprecate/remove our
ReceivedCharacter
event then. It probably is useless now. It was in earlier versions ofwinit
but was removed in the keyboard rework.Originally posted by @maniwani in #12569 (reply in thread)
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