Mesh2dHandle
should have clone_weak
and similar methods implemented
#13001
Labels
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
What problem does this solve or what need does it fill?
Mesh2dHandle
is a thin wrapper over aHandle
. It should expose all of the same methods.What solution would you like?
Derive
Deref
.What alternative(s) have you considered?
We could manually implement the methods, which improves docs, but is more annoying to maintain.
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