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set_physical_resolution
broken on macOS after winit 0.30
#13701
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A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
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tychedelia
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Fixes #13701 After `winit` upgrade to `0.31`, windows were no longer correctly resizing. This appears to just have been a simple mistake, where the new physical size was being sourced from the `winit` window rather than on the incoming `Window` component. ## Testing Tested on macOS, but I'm curious whether this was also broken on other platforms.
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Fixes #13701 After `winit` upgrade to `0.31`, windows were no longer correctly resizing. This appears to just have been a simple mistake, where the new physical size was being sourced from the `winit` window rather than on the incoming `Window` component. ## Testing Tested on macOS, but I'm curious whether this was also broken on other platforms.
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Labels
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
Reproduce here:
The texture is resized in a weird way but the window is not.
The text was updated successfully, but these errors were encountered: