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@IceSentry IceSentry commented Feb 21, 2024

Objective

  • Globals are supposed to be available in vertex shader but that was mistakenly removed in 0.13

Solution

  • Configure the visibility of the globals correctly

Fixes #12015

@IceSentry IceSentry added this to the 0.13.1 milestone Feb 21, 2024
@IceSentry IceSentry added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen P-Regression Functionality that used to work but no longer does. Add a test for this! labels Feb 21, 2024
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Feb 21, 2024
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Feb 21, 2024
Merged via the queue into bevyengine:main with commit a513493 Feb 21, 2024
ameknite pushed a commit to ameknite/bevy that referenced this pull request Feb 22, 2024
# Objective

- Globals are supposed to be available in vertex shader but that was
mistakenly removed in 0.13

## Solution

- Configure the visibility of the globals correctly

Fixes bevyengine#12015
@IceSentry IceSentry deleted the globals-visibility branch February 22, 2024 18:59
msvbg pushed a commit to msvbg/bevy that referenced this pull request Feb 26, 2024
# Objective

- Globals are supposed to be available in vertex shader but that was
mistakenly removed in 0.13

## Solution

- Configure the visibility of the globals correctly

Fixes bevyengine#12015
msvbg pushed a commit to msvbg/bevy that referenced this pull request Feb 26, 2024
# Objective

- Globals are supposed to be available in vertex shader but that was
mistakenly removed in 0.13

## Solution

- Configure the visibility of the globals correctly

Fixes bevyengine#12015
mockersf pushed a commit that referenced this pull request Feb 27, 2024
# Objective

- Globals are supposed to be available in vertex shader but that was
mistakenly removed in 0.13

## Solution

- Configure the visibility of the globals correctly

Fixes #12015
NiseVoid pushed a commit to NiseVoid/bevy that referenced this pull request Jul 8, 2024
# Objective

- Globals are supposed to be available in vertex shader but that was
mistakenly removed in 0.13

## Solution

- Configure the visibility of the globals correctly

Fixes bevyengine#12015
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Labels

A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

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Globals binding not available in vertex shader.

3 participants