Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[bevy_ui/layout] Replace unwrap, expect, and panic with Result #12805

Draft
wants to merge 33 commits into
base: main
Choose a base branch
from

Conversation

StrikeForceZero
Copy link
Contributor

@StrikeForceZero StrikeForceZero commented Mar 30, 2024

This is 5 of 5 iterative PR's that affect bevy_ui/layout

Diff to parent PR

This is a very ambitious attempt to add error handling to UiSurface and the ui_layout_system (WIP) instead of panicking


Objective

Solution

  • Replaces all instances unwrap, expect, panic!, with Result
  • Adds UiSurfaceError

Changelog

Migration Guide

TBD - probably should be saved for 0.14

@NthTensor NthTensor added A-UI Graphical user interfaces, styles, layouts, and widgets C-Crash A sudden unexpected crash C-Code-Quality A section of code that is hard to understand or change labels Mar 30, 2024
Comment on lines +41 to +43
#[error("Unreachable")]
/// Code paths that are deemed unreachable but avoid `unreachable!` to allow caller to handle and proceed
Unreachable,
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This... doesn't really make sense to me. Unreachable code by definition has no flow control paths leading to it. How is a caller expected to handle this error? Why is avoiding unreachable!() even a goal? You can't get rid of all possible panics, std is riddled with panicking API...

The same applies to internal state errors. If an internal invariant doesn't hold that is a bug, not an exception, and I don't understand how application code is expected to handle this. Panicking with an appropriate message is the most reasonable course of action in these scenarios IMO.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Well, you're not wrong, and I agree. I didn't mean all panics, just the ones created by unwrap and such. However, I'm clearly getting carried away by including Unreachable in its scope. Thank you for calling me out on that early.

My original intentions were to bubble everything up to the caller (in this case, the ui_layout_system), expecting it to return a Result as well. Then that could just let unhandled errors trigger error logs (via ui_layout_system.map(error)) instead of crashing. That way, it could maybe allow other UI entities to finish processing. But that increases the complexity as seen here.

You make another excellent point about "how can a caller be expected to handle InvalidState?"

Context: Right now, the internal maps are exposed as pub(super). This could result in someone adding code outside the structs associated functions that interact directly with the internal map or the specific sequence of calls initiated by the calling system that creates an InvalidState. For now, InvalidState is a marker for something intended to be unreachable but not guaranteed. If the maps can be made private and the exposed API made to be infallible, then I think replacing InvalidState back to panic! or unreachable! depending on the context would be appropriate.

There's not much expectation of actually handling InvalidState as the caller. Not saying we should, but theoretically, we could attempt to recreate the UiSurface for transient issues like a child UI node being promoted to the root UI node.

When I circle back around to this I'll

  • remove Unreachable and revert to unreachable!.

@StrikeForceZero StrikeForceZero changed the title [bevy_ui/layout] Replace unwrap, expect, panic, unreachable with Result [bevy_ui/layout] Replace unwrap, expect, and panic with Result Mar 31, 2024
@pablo-lua pablo-lua added the S-Blocked This cannot move forward until something else changes label Apr 2, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change C-Crash A sudden unexpected crash S-Blocked This cannot move forward until something else changes
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

4 participants