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Change SceneInstanceReady
to trigger an observer.
#13859
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komadori
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Just a minor observation (no pun intended 😅) unrelated to the PR changes:
I see that
Trigger
is defined like this:pub struct Trigger<'w, E, B: Bundle = ()>
Yet
E
is not required to be anEvent
. Wondering if this an oversight or was it on purpose? WouldTrigger<SceneInstanceReady>
still work ifSceneInstanceReady
doesn't deriveEvent
?World
method signatures are taking generic params or function params like this:So maybe adding this constraint would be correct? I'll create a PR with said change but still wanted to write it down somewhere so I don't forget.
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On a related note:
Event
is just a marker trait. So, assuming that theEventReader<>
functionality will continue to coexist withTrigger<>
, I would have thought that "classic" events and observer events should use separate marker traits. I'm not sure what you'd name them though.