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[Merged by Bors] - Mesh vertex attributes for skinning and animation #1831

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@lassade lassade commented Apr 6, 2021

Required by #1429,

  • Adds the Ushort4 vertex attribute for joint indices
  • Mesh::ATTRIBUTE_JOINT_WEIGHT and Mesh::ATTRIBUTE_JOINT_INDEX to import vertex attributes related to skinning from GLTF
  • impl Default for Mesh a empty triangle mesh is created (needed by reflect)
  • impl Reflect for Mesh all attributes are ignored (needed by the animation system)

@alice-i-cecile alice-i-cecile added C-Enhancement A new feature A-Rendering Drawing game state to the screen A-Animation Make things move and change over time labels Apr 6, 2021
lassade added a commit to lassade/bevy that referenced this pull request Apr 11, 2021
@@ -204,16 +208,26 @@ impl From<&Indices> for IndexFormat {
}

// TODO: allow values to be unloaded after been submitting to the GPU to conserve memory
#[derive(Debug, TypeUuid, Clone)]
#[derive(Debug, TypeUuid, Clone, Reflect)]
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If Reflect is only being added for your animation system, can we just add it in the animation pr instead? Otherwise this impl seems a bit pointless / I probably wouldn't include it. I think requiring "empty reflect impls" is something thats worth discussing in the animation pr.

@cart cart force-pushed the vert-attrs-for-skinning branch from 202ed1d to ca0d0a5 Compare May 6, 2021 03:27
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cart commented May 6, 2021

Just scoped this down to adding the relevant attribute names. I also removed the Ushort4 addition because we added all of the variants recently (and changed naming conventions to match the new wgpu naming conventions).

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cart commented May 6, 2021

bors r+

bors bot pushed a commit that referenced this pull request May 6, 2021
Required by #1429,

- Adds the `Ushort4` vertex attribute for joint indices
- `Mesh::ATTRIBUTE_JOINT_WEIGHT` and `Mesh::ATTRIBUTE_JOINT_INDEX` to import vertex attributes related to skinning from GLTF
- impl `Default` for `Mesh` a empty triangle mesh is created (needed by reflect)
- impl `Reflect` for `Mesh` all attributes are ignored (needed by the animation system)
@bors bors bot changed the title Mesh vertex attributes for skinning and animation [Merged by Bors] - Mesh vertex attributes for skinning and animation May 6, 2021
@bors bors bot closed this May 6, 2021
ostwilkens pushed a commit to ostwilkens/bevy that referenced this pull request Jul 27, 2021
Required by bevyengine#1429,

- Adds the `Ushort4` vertex attribute for joint indices
- `Mesh::ATTRIBUTE_JOINT_WEIGHT` and `Mesh::ATTRIBUTE_JOINT_INDEX` to import vertex attributes related to skinning from GLTF
- impl `Default` for `Mesh` a empty triangle mesh is created (needed by reflect)
- impl `Reflect` for `Mesh` all attributes are ignored (needed by the animation system)
vabrador pushed a commit to vabrador/bevy that referenced this pull request Sep 15, 2021
Required by bevyengine#1429,

- Adds the `Ushort4` vertex attribute for joint indices
- `Mesh::ATTRIBUTE_JOINT_WEIGHT` and `Mesh::ATTRIBUTE_JOINT_INDEX` to import vertex attributes related to skinning from GLTF
- impl `Default` for `Mesh` a empty triangle mesh is created (needed by reflect)
- impl `Reflect` for `Mesh` all attributes are ignored (needed by the animation system)
setzer22 pushed a commit to Cakefish/bevy that referenced this pull request Nov 17, 2021
Required by bevyengine#1429,

- Adds the `Ushort4` vertex attribute for joint indices
- `Mesh::ATTRIBUTE_JOINT_WEIGHT` and `Mesh::ATTRIBUTE_JOINT_INDEX` to import vertex attributes related to skinning from GLTF
- impl `Default` for `Mesh` a empty triangle mesh is created (needed by reflect)
- impl `Reflect` for `Mesh` all attributes are ignored (needed by the animation system)
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4 participants