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[Merged by Bors] - Fixes incorrect PipelineCompiler::compile_pipeline() step_mode #2126

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@mtsr mtsr commented May 6, 2021

There's what might be considered a proper bug in PipelineCompiler::compile_pipeline(), where it overwrites the step_mode for the passed in VertexBufferLayout with InputStepMode::Vertex. Due to this some ugly workarounds are needed to do any kind of instancing.

In the somewhat longer term, PipelineCompiler::compile_pipeline() should probably also handle a Vec<VertexBufferLayout>, but that would be a (slightly) larger PR, rather than a bugfix. And I'd love to have this fix in sooner than we can deal with a bigger PR.

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cart commented May 7, 2021

bors r+

bors bot pushed a commit that referenced this pull request May 7, 2021
There's what might be considered a proper bug in `PipelineCompiler::compile_pipeline()`, where it overwrites the `step_mode` for the passed in `VertexBufferLayout` with `InputStepMode::Vertex`. Due to this some ugly workarounds are needed to do any kind of instancing.

In the somewhat longer term, `PipelineCompiler::compile_pipeline()` should probably also handle a `Vec<VertexBufferLayout>`, but that would be a (slightly) larger PR, rather than a bugfix. And I'd love to have this fix in sooner than we can deal with a bigger PR.
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bors bot commented May 7, 2021

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cart commented May 7, 2021

bors r+

bors bot pushed a commit that referenced this pull request May 7, 2021
There's what might be considered a proper bug in `PipelineCompiler::compile_pipeline()`, where it overwrites the `step_mode` for the passed in `VertexBufferLayout` with `InputStepMode::Vertex`. Due to this some ugly workarounds are needed to do any kind of instancing.

In the somewhat longer term, `PipelineCompiler::compile_pipeline()` should probably also handle a `Vec<VertexBufferLayout>`, but that would be a (slightly) larger PR, rather than a bugfix. And I'd love to have this fix in sooner than we can deal with a bigger PR.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
@alice-i-cecile alice-i-cecile added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen labels May 7, 2021
@bors bors bot changed the title Fixes incorrect PipelineCompiler::compile_pipeline() step_mode [Merged by Bors] - Fixes incorrect PipelineCompiler::compile_pipeline() step_mode May 7, 2021
@bors bors bot closed this May 7, 2021
ostwilkens pushed a commit to ostwilkens/bevy that referenced this pull request Jul 27, 2021
…yengine#2126)

There's what might be considered a proper bug in `PipelineCompiler::compile_pipeline()`, where it overwrites the `step_mode` for the passed in `VertexBufferLayout` with `InputStepMode::Vertex`. Due to this some ugly workarounds are needed to do any kind of instancing.

In the somewhat longer term, `PipelineCompiler::compile_pipeline()` should probably also handle a `Vec<VertexBufferLayout>`, but that would be a (slightly) larger PR, rather than a bugfix. And I'd love to have this fix in sooner than we can deal with a bigger PR.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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