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[Merged by Bors] - Fix unsetting RenderLayers bit in without fn #2409

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andoco
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@andoco andoco commented Jun 28, 2021

Objective

Fixes how the layer bit is unset in the RenderLayers bit mask when calling the without method.

Solution

Unsets the layer bit using &= and the inverse of the layer bit mask.

@github-actions github-actions bot added the S-Needs-Triage This issue needs to be labelled label Jun 28, 2021
@mockersf
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Thank you for this PR!

You should now that bevy_render is undergoing a large refactor. Even though the part you changed is not touched by it, it may be some time before this PR is merged.

Is it something critical for you?

@mockersf mockersf added A-Rendering Drawing game state to the screen and removed S-Needs-Triage This issue needs to be labelled labels Jun 28, 2021
@andoco
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andoco commented Jun 29, 2021

Hi. No it's not critical. I have a workaround by just inserting a new RenderLayers component with the new mask. So no problem waiting.

Thanks!

@cart
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cart commented Jul 1, 2021

I think theres a good chance that we will use this RenderLayers impl in the new renderer. I'm sold on merging this now / this looks good to me.

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cart commented Jul 1, 2021

bors r+

bors bot pushed a commit that referenced this pull request Jul 1, 2021
# Objective

Fixes how the layer bit is unset in the RenderLayers bit mask when calling the `without` method.

## Solution

Unsets the layer bit using `&=` and the inverse of the layer bit mask.
@bors bors bot changed the title Fix unsetting RenderLayers bit in without fn [Merged by Bors] - Fix unsetting RenderLayers bit in without fn Jul 1, 2021
@bors bors bot closed this Jul 1, 2021
@DJMcNab
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DJMcNab commented Jul 16, 2021

@andoco please respond in #2373 for the relicense to MIT/Apache 2.0. Thanks!

ostwilkens pushed a commit to ostwilkens/bevy that referenced this pull request Jul 27, 2021
# Objective

Fixes how the layer bit is unset in the RenderLayers bit mask when calling the `without` method.

## Solution

Unsets the layer bit using `&=` and the inverse of the layer bit mask.
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4 participants